Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support for Ufe cameras. #1066

Merged
merged 6 commits into from
Jan 13, 2021
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
14 changes: 14 additions & 0 deletions lib/mayaUsd/ufe/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,13 @@ if(CMAKE_UFE_V2_FEATURES_AVAILABLE)
UsdUIInfoHandler.cpp
)
endif()
if(UFE_PREVIEW_VERSION_NUM GREATER_EQUAL 2031)
target_sources(${PROJECT_NAME}
PRIVATE
UsdCamera.cpp
UsdCameraHandler.cpp
)
endif()
endif()

set(HEADERS
Expand Down Expand Up @@ -108,6 +115,13 @@ if(CMAKE_UFE_V2_FEATURES_AVAILABLE)
UsdUndoInsertChildCommand.h
UsdUndoReorderCommand.h
)
# Why no if for UsdUIInfoHandler.h ?
if(UFE_PREVIEW_VERSION_NUM GREATER_EQUAL 2031)
list(APPEND HEADERS
UsdCamera.h
UsdCameraHandler.h
)
endif()
endif()

# -----------------------------------------------------------------------------
Expand Down
6 changes: 6 additions & 0 deletions lib/mayaUsd/ufe/Global.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,9 @@
#include <mayaUsd/ufe/UsdHierarchyHandler.h>
#include <mayaUsd/ufe/UsdSceneItemOpsHandler.h>
#include <mayaUsd/ufe/UsdTransform3dHandler.h>
#if UFE_PREVIEW_VERSION_NUM >= 2031
#include <mayaUsd/ufe/UsdCameraHandler.h>
#endif

#include <ufe/hierarchyHandler.h>
#include <ufe/runTimeMgr.h>
Expand Down Expand Up @@ -121,6 +124,9 @@ MStatus initialize()
handlers.object3dHandler = UsdObject3dHandler::create();
handlers.contextOpsHandler = UsdContextOpsHandler::create();
handlers.uiInfoHandler = UsdUIInfoHandler::create();
#if UFE_PREVIEW_VERSION_NUM >= 2031
handlers.cameraHandler = UsdCameraHandler::create();
#endif
g_USDRtid = Ufe::RunTimeMgr::instance().register_(kUSDRunTimeName, handlers);
#else
auto usdHierHandler = UsdHierarchyHandler::create();
Expand Down
304 changes: 304 additions & 0 deletions lib/mayaUsd/ufe/UsdCamera.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,304 @@
//
// Copyright 2020 Autodesk
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "UsdCamera.h"

#include "private/Utils.h"
#include "pxr/base/gf/frustum.h"
#include "pxr/usd/usdGeom/camera.h"
#include "pxr/usd/usdGeom/metrics.h"

#include <mayaUsd/ufe/Utils.h>
#include <mayaUsd/utils/util.h>

namespace MAYAUSD_NS_DEF {
namespace ufe {

UsdCamera::UsdCamera()
: Camera()
{
}

UsdCamera::UsdCamera(const UsdSceneItem::Ptr& item)
: Camera()
, fItem(item)
{
}

/* static */
UsdCamera::Ptr UsdCamera::create(const UsdSceneItem::Ptr& item)
{
return std::make_shared<UsdCamera>(item);
}

//------------------------------------------------------------------------------
// Ufe::Camera overrides
//------------------------------------------------------------------------------

const Ufe::Path& UsdCamera::path() const { return fItem->path(); }

Ufe::SceneItem::Ptr UsdCamera::sceneItem() const { return fItem; }

Ufe::HorizontalApertureUndoableCommand::Ptr
UsdCamera::horizontalApertureCmd(float horizontalAperture)
{
return nullptr;
}

float UsdCamera::horizontalAperture() const
{
// inspired by UsdImagingCameraAdapter::UpdateForTime
UsdGeomCamera usdGeomCamera(prim());
GfCamera gfCamera = usdGeomCamera.GetCamera(getTime(sceneItem()->path()));
// The USD schema specifies horizontal aperture in tenths of a stage unit. Store
// the horizontal aperture in stage units.
float horizontalAperture = gfCamera.GetHorizontalAperture() / 10.0f;

// Convert the horizontal aperture value to inches, the return unit of this function.

// Figure out the stage unit
UsdStageWeakPtr stage = prim().GetStage();

double stageUnits = UsdGeomLinearUnits::centimeters;
if (UsdGeomStageHasAuthoredMetersPerUnit(stage)) {
stageUnits = UsdGeomGetStageMetersPerUnit(stage);
}

return UsdMayaUtil::ConvertUnit(horizontalAperture, stageUnits, UsdGeomLinearUnits::inches);
}

Ufe::VerticalApertureUndoableCommand::Ptr UsdCamera::verticalApertureCmd(float verticalAperture)
{
return nullptr;
}

float UsdCamera::verticalAperture() const
{
// inspired by UsdImagingCameraAdapter::UpdateForTime
UsdGeomCamera usdGeomCamera(prim());
GfCamera gfCamera = usdGeomCamera.GetCamera(getTime(sceneItem()->path()));
// The USD schema specifies vertical aperture in tenths of a stage unit. Store
// the vertical aperture in stage units.
float verticalAperture = gfCamera.GetVerticalAperture() / 10.0f;

// Convert the vertical aperture value to inches, the return unit of this function.

// Figure out the stage unit
UsdStageWeakPtr stage = prim().GetStage();

double stageUnits = UsdGeomLinearUnits::centimeters;
if (UsdGeomStageHasAuthoredMetersPerUnit(stage)) {
stageUnits = UsdGeomGetStageMetersPerUnit(stage);
}

return UsdMayaUtil::ConvertUnit(verticalAperture, stageUnits, UsdGeomLinearUnits::inches);
}

Ufe::HorizontalApertureOffsetUndoableCommand::Ptr UsdCamera::horizontalApertureOffsetCmd(float)
{
return nullptr;
}

float UsdCamera::horizontalApertureOffset() const
{
// inspired by UsdImagingCameraAdapter::UpdateForTime
UsdGeomCamera usdGeomCamera(prim());
GfCamera gfCamera = usdGeomCamera.GetCamera(getTime(sceneItem()->path()));
// The USD schema specifies horizontal aperture offset in tenths of a stage unit. Store
// the horizontal aperture offset in stage units.
float horizontalApertureOffset = gfCamera.GetHorizontalApertureOffset() / 10.0f;

// Convert the horizontal aperture offset value to inches, the return unit of this function.

// Figure out the stage unit
UsdStageWeakPtr stage = prim().GetStage();

double stageUnits = UsdGeomLinearUnits::centimeters;
if (UsdGeomStageHasAuthoredMetersPerUnit(stage)) {
stageUnits = UsdGeomGetStageMetersPerUnit(stage);
}

return UsdMayaUtil::ConvertUnit(
horizontalApertureOffset, stageUnits, UsdGeomLinearUnits::inches);
}

Ufe::VerticalApertureOffsetUndoableCommand::Ptr UsdCamera::verticalApertureOffsetCmd(float)
{
return nullptr;
}

float UsdCamera::verticalApertureOffset() const
{
// inspired by UsdImagingCameraAdapter::UpdateForTime
UsdGeomCamera usdGeomCamera(prim());
GfCamera gfCamera = usdGeomCamera.GetCamera(getTime(sceneItem()->path()));
// The USD schema specifies vertical aperture offset in tenths of a stage unit. Store
// the vertical aperture offset in stage units.
float verticalApertureOffset = gfCamera.GetVerticalApertureOffset() / 10.0f;

// Convert the vertical aperture offset value to inches, the return unit of this function.

// Figure out the stage unit
UsdStageWeakPtr stage = prim().GetStage();

double stageUnits = UsdGeomLinearUnits::centimeters;
if (UsdGeomStageHasAuthoredMetersPerUnit(stage)) {
stageUnits = UsdGeomGetStageMetersPerUnit(stage);
}

return UsdMayaUtil::ConvertUnit(verticalApertureOffset, stageUnits, UsdGeomLinearUnits::inches);
}

Ufe::FStopUndoableCommand::Ptr UsdCamera::fStopCmd(float) { return nullptr; }

float UsdCamera::fStop() const
{
// inspired by UsdImagingCameraAdapter::UpdateForTime
UsdGeomCamera usdGeomCamera(prim());
GfCamera gfCamera = usdGeomCamera.GetCamera(getTime(sceneItem()->path()));
// The USD schema specifies fStop in stage units. Store the fStop in stage units.
float fStop = gfCamera.GetFStop();

// Convert the fStop value to mm, the return unit of this function.

// Figure out the stage unit
UsdStageWeakPtr stage = prim().GetStage();

double stageUnits = UsdGeomLinearUnits::centimeters;
if (UsdGeomStageHasAuthoredMetersPerUnit(stage)) {
stageUnits = UsdGeomGetStageMetersPerUnit(stage);
}

return UsdMayaUtil::ConvertUnit(fStop, stageUnits, UsdGeomLinearUnits::millimeters);
}

Ufe::FocalLengthUndoableCommand::Ptr UsdCamera::focalLengthCmd(float) { return nullptr; }

float UsdCamera::focalLength() const
{
// inspired by UsdImagingCameraAdapter::UpdateForTime
UsdGeomCamera usdGeomCamera(prim());
GfCamera gfCamera = usdGeomCamera.GetCamera(getTime(sceneItem()->path()));
// The USD schema specifies focal length in tenths of a stage unit. Store the focal length in
// stage units.
float focalLength = gfCamera.GetFocalLength() / 10.0f;

// Convert the focal length value to mm, the return unit of this function.

// Figure out the stage unit
UsdStageWeakPtr stage = prim().GetStage();

double stageUnits = UsdGeomLinearUnits::centimeters;
if (UsdGeomStageHasAuthoredMetersPerUnit(stage)) {
stageUnits = UsdGeomGetStageMetersPerUnit(stage);
}

return UsdMayaUtil::ConvertUnit(focalLength, stageUnits, UsdGeomLinearUnits::millimeters);
}

Ufe::FocusDistanceUndoableCommand::Ptr UsdCamera::focusDistanceCmd(float) { return nullptr; }

float UsdCamera::focusDistance() const
{
// inspired by UsdImagingCameraAdapter::UpdateForTime
UsdGeomCamera usdGeomCamera(prim());
GfCamera gfCamera = usdGeomCamera.GetCamera(getTime(sceneItem()->path()));
// The USD schema specifies focus distance in stage units. Store the focus distance in
// stage units.
float focusDistance = gfCamera.GetFocusDistance();

// Convert the focus distance value to cm, the return unit of this function.

// Figure out the stage unit
UsdStageWeakPtr stage = prim().GetStage();

double stageUnits = UsdGeomLinearUnits::centimeters;
if (UsdGeomStageHasAuthoredMetersPerUnit(stage)) {
stageUnits = UsdGeomGetStageMetersPerUnit(stage);
}

return UsdMayaUtil::ConvertUnit(focusDistance, stageUnits, UsdGeomLinearUnits::centimeters);
}

Ufe::NearClipPlaneUndoableCommand::Ptr UsdCamera::nearClipPlaneCmd(float) { return nullptr; }

float UsdCamera::nearClipPlane() const
{
// inspired by UsdImagingCameraAdapter::UpdateForTime
UsdGeomCamera usdGeomCamera(prim());
GfCamera gfCamera = usdGeomCamera.GetCamera(getTime(sceneItem()->path()));
// The USD schema specifies near clip plane in stage units. Store the near clip plane in
// stage units.
GfRange1f clippingRange = gfCamera.GetClippingRange();
float nearClipPlane = clippingRange.GetMin();

// Convert the near clip plane value to cm, the return unit of this function.

// Figure out the stage unit
UsdStageWeakPtr stage = prim().GetStage();

double stageUnits = UsdGeomLinearUnits::centimeters;
if (UsdGeomStageHasAuthoredMetersPerUnit(stage)) {
stageUnits = UsdGeomGetStageMetersPerUnit(stage);
}

return UsdMayaUtil::ConvertUnit(nearClipPlane, stageUnits, UsdGeomLinearUnits::centimeters);
}

Ufe::FarClipPlaneUndoableCommand::Ptr UsdCamera::farClipPlaneCmd(float) { return nullptr; }

float UsdCamera::farClipPlane() const
{
// inspired by UsdImagingCameraAdapter::UpdateForTime
UsdGeomCamera usdGeomCamera(prim());
GfCamera gfCamera = usdGeomCamera.GetCamera(getTime(sceneItem()->path()));
// The USD schema specifies far clip plane in stage units. Store the far clip plane in
// stage units.
GfRange1f clippingRange = gfCamera.GetClippingRange();
float farClipPlane = clippingRange.GetMax();

// Convert the far clip plane value to cm, the return unit of this function.

// Figure out the stage unit
UsdStageWeakPtr stage = prim().GetStage();

double stageUnits = UsdGeomLinearUnits::centimeters;
if (UsdGeomStageHasAuthoredMetersPerUnit(stage)) {
stageUnits = UsdGeomGetStageMetersPerUnit(stage);
}

return UsdMayaUtil::ConvertUnit(farClipPlane, stageUnits, UsdGeomLinearUnits::centimeters);
}

Ufe::ProjectionUndoableCommand::Ptr UsdCamera::projectionCmd(Ufe::Camera::Projection projection)
{
return nullptr;
}

Ufe::Camera::Projection UsdCamera::projection() const
{
// inspired by UsdImagingCameraAdapter::UpdateForTime
UsdGeomCamera usdGeomCamera(prim());
GfCamera gfCamera = usdGeomCamera.GetCamera(getTime(sceneItem()->path()));
// The USD schema specifics some camera parameters is tenths of a world
// unit (e.g., focalLength = 50mm). Convert to world units.
if (GfCamera::Orthographic == gfCamera.GetProjection()) {
return Ufe::Camera::Orthographic;
}
return Ufe::Camera::Perspective;
}

} // namespace ufe
} // namespace MAYAUSD_NS_DEF
Loading