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[al] Mark outTime attribute dirty to force updating Maya bbox; fix incorrect time code for bbox #2251
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seando-adsk
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Autodesk:dev
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AnimalLogic:csyshing/fix_updating_animated_bbox
Apr 6, 2022
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[al] Mark outTime attribute dirty to force updating Maya bbox; fix incorrect time code for bbox #2251
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I see that you don't call
MayaUsdProxyShapeBase
and that the implementation of the twocompute()
methods has drifted relatively far apart.MayaUsdProxyShapeBase::compute
is already doing the right thing by testing if the computed plug is timeAttr, assuming that plug must be computed in order to compute outTimeAttr. Is my understanding correct?MayaUsdProxyShapeBase::compute
that you should copy here? There is some code to support changing which purposes the proxy shape is displaying which could be relevant to you.There was a problem hiding this comment.
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@williamkrick , those are good questions, I am pretty sure there must be good reasons to be implemented in that way in the first place, however I don't think I am the right person to give you an answer :-(