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EMSUSD-998 better universal manip undo redo #3615
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Original file line number | Diff line number | Diff line change |
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@@ -21,68 +21,127 @@ | |
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PXR_NAMESPACE_USING_DIRECTIVE | ||
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namespace { | ||
void warnUnimplemented(const char* msg) { TF_WARN("Illegal call to unimplemented %s", msg); } | ||
} // namespace | ||
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namespace MAYAUSD_NS_DEF { | ||
namespace ufe { | ||
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template <typename T> | ||
UsdSetXformOpUndoableCommandBase<T>::UsdSetXformOpUndoableCommandBase( | ||
const Ufe::Path& path, | ||
const UsdTimeCode& writeTime) | ||
UsdSetXformOpUndoableCommandBase::UsdSetXformOpUndoableCommandBase( | ||
const PXR_NS::VtValue& value, | ||
const Ufe::Path& path, | ||
const PXR_NS::UsdTimeCode& writeTime) | ||
: Ufe::SetVector3dUndoableCommand(path) | ||
, _readTime(getTime(path)) // Always read from proxy shape time. | ||
, _writeTime(writeTime) | ||
, _newOpValue(value) | ||
, _isPrepared(false) | ||
, _canUpdateValue(true) | ||
, _opCreated(false) | ||
{ | ||
} | ||
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UsdSetXformOpUndoableCommandBase::UsdSetXformOpUndoableCommandBase( | ||
const Ufe::Path& path, | ||
const UsdTimeCode& writeTime) | ||
: UsdSetXformOpUndoableCommandBase({}, path, writeTime) | ||
{ | ||
} | ||
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void UsdSetXformOpUndoableCommandBase::execute() | ||
{ | ||
// Create the attribute and cache the initial value, | ||
// if this is the first time we're executed, or redo | ||
// the attribute creation. | ||
recreateOpIfNeeded(); | ||
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// Set the new value. | ||
prepareAndSet(_newOpValue); | ||
_canUpdateValue = true; | ||
} | ||
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void UsdSetXformOpUndoableCommandBase::undo() | ||
{ | ||
// If the command was never called at all, do nothing. | ||
// Maya can start by calling undo. | ||
if (!_isPrepared) | ||
return; | ||
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// Restore the initial value and potentially remove the creatd attributes. | ||
setValue(_initialOpValue, _writeTime); | ||
removeOpIfNeeded(); | ||
_canUpdateValue = false; | ||
} | ||
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void UsdSetXformOpUndoableCommandBase::redo() | ||
{ | ||
// Redo the attribute creation if the attribute was already created | ||
// but then undone. | ||
recreateOpIfNeeded(); | ||
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// Set the new value, potentially creating the attribute if it | ||
// did not exists or caching the initial value if this is the | ||
// first time the command is executed, redone or undone. | ||
prepareAndSet(_newOpValue); | ||
_canUpdateValue = true; | ||
} | ||
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template <typename T> void UsdSetXformOpUndoableCommandBase<T>::execute() | ||
void UsdSetXformOpUndoableCommandBase::updateNewValue(const VtValue& v) | ||
{ | ||
warnUnimplemented("UsdSetXformOpUndoableCommandBase::execute()"); | ||
// Redo the attribute creation if the attribute was already created | ||
// but then undone. | ||
recreateOpIfNeeded(); | ||
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// Update the value that will be set. | ||
if (_canUpdateValue) | ||
_newOpValue = v; | ||
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// Set the new value, potentially creating the attribute if it | ||
// did not exists or caching the initial value if this is the | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Nit-pick: "exists" --> "exist". |
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// first time the command is executed, redone or undone. | ||
prepareAndSet(_newOpValue); | ||
_canUpdateValue = true; | ||
} | ||
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template <typename T> void UsdSetXformOpUndoableCommandBase<T>::undo() | ||
void UsdSetXformOpUndoableCommandBase::prepareAndSet(const VtValue& v) | ||
{ | ||
if (_state == kInitial) { | ||
// Spurious call from Maya, ignore. | ||
_state = kInitialUndoCalled; | ||
if (v.IsEmpty()) | ||
return; | ||
} | ||
_undoableItem.undo(); | ||
_state = kUndone; | ||
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prepareOpIfNeeded(); | ||
setValue(v, _writeTime); | ||
} | ||
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template <typename T> void UsdSetXformOpUndoableCommandBase<T>::redo() | ||
void UsdSetXformOpUndoableCommandBase::prepareOpIfNeeded() | ||
{ | ||
warnUnimplemented("UsdSetXformOpUndoableCommandBase::redo()"); | ||
if (_isPrepared) | ||
return; | ||
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createOpIfNeeded(_opCreationUndo); | ||
_initialOpValue = getValue(_writeTime); | ||
_isPrepared = true; | ||
_opCreated = true; | ||
} | ||
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template <typename T> void UsdSetXformOpUndoableCommandBase<T>::handleSet(const T& v) | ||
void UsdSetXformOpUndoableCommandBase::recreateOpIfNeeded() | ||
{ | ||
if (_state == kInitialUndoCalled) { | ||
// Spurious call from Maya, ignore. Otherwise, we set a value that | ||
// is identical to the previous, the UsdUndoBlock does not capture | ||
// any invertFunc's, and subsequent undo() calls undo nothing. | ||
_state = kInitial; | ||
} else if (_state == kInitial) { | ||
UsdUndoBlock undoBlock(&_undoableItem); | ||
setValue(v); | ||
_state = kExecute; | ||
} else if (_state == kExecute) { | ||
setValue(v); | ||
} else if (_state == kUndone) { | ||
_undoableItem.redo(); | ||
_state = kRedone; | ||
} | ||
if (!_isPrepared) | ||
return; | ||
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if (_opCreated) | ||
return; | ||
Comment on lines
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+128
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This feels like you're going from a unique _state description to multiple booleans, which I'm not crazy about. Representing state uniquely and having clear transitions from one state to another usually helps maintainability, but I trust you on this one. |
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_opCreationUndo.redo(); | ||
_opCreated = true; | ||
} | ||
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// Explicit instantiation for transform ops that can be set from matrices and | ||
// vectors. | ||
template class UsdSetXformOpUndoableCommandBase<GfVec3f>; | ||
template class UsdSetXformOpUndoableCommandBase<GfVec3d>; | ||
template class UsdSetXformOpUndoableCommandBase<GfMatrix4d>; | ||
void UsdSetXformOpUndoableCommandBase::removeOpIfNeeded() | ||
{ | ||
if (!_isPrepared) | ||
return; | ||
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if (!_opCreated) | ||
return; | ||
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_opCreationUndo.undo(); | ||
_opCreated = false; | ||
} | ||
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} // namespace ufe | ||
} // namespace MAYAUSD_NS_DEF |
Original file line number | Diff line number | Diff line change |
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@@ -19,6 +19,7 @@ | |
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#include <usdUfe/undo/UsdUndoableItem.h> | ||
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#include <pxr/base/vt/value.h> | ||
#include <pxr/usd/usd/timeCode.h> | ||
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#include <ufe/transform3dUndoableCommands.h> | ||
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@@ -31,48 +32,83 @@ namespace ufe { | |
// Helper class to factor out common code for translate, rotate, scale | ||
// undoable commands. It is templated on the type of the transform op. | ||
// | ||
// Developing commands to work with Maya TRS commands is made more difficult | ||
// because Maya calls undo(), but never calls redo(): it simply calls set() | ||
// with the new value again. We must distinguish cases where set() must | ||
// capture state, so that undo() can completely remove any added primSpecs or | ||
// attrSpecs. This class implements state tracking to allow this: state is | ||
// saved on transition between kInitial and kExecute. | ||
// UsdTransform3dMayaXformStack has a state machine based implementation that | ||
// avoids conditionals, but UsdSetXformOpUndoableCommandBase is less invasive | ||
// from a development standpoint. | ||
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template <typename T> | ||
// We must do a careful dance due to historic reasons and the way Maya handle | ||
// interactive commands: | ||
// | ||
// - These commands can be wrapped inside other commands which may | ||
// use their own UsdUndoBlock. In particular, we must not try to | ||
// undo an attribute creation if it was not yet created. | ||
// | ||
// - Maya can call undo and set-value before first executing the | ||
// command. In particular, when using manipualtion tools, Maya | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Nit-pick: "manipualtion". |
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// will usually do loops of undo/set-value/redo, thus beginning | ||
// by undoing a command that was never executed. | ||
// | ||
// - As a general rule, when undoing, we want to remove any attributes | ||
// that were created when first executed. | ||
// | ||
// - When redoing some commands after an undo, Maya will update the | ||
// value to be set with an incorrect value when operating in object | ||
// space, which must be ignored. | ||
// | ||
// Those things are what the prepare-op/recreate-op/remove-op functions are | ||
// aimed to support. Also, we must only capture the initial value the first | ||
// time the value is modified, to support both the inital undo/set-value and | ||
// avoid losing the initial value on repeat set-value. | ||
class UsdSetXformOpUndoableCommandBase : public Ufe::SetVector3dUndoableCommand | ||
{ | ||
const PXR_NS::UsdTimeCode _readTime; | ||
const PXR_NS::UsdTimeCode _writeTime; | ||
UsdUfe::UsdUndoableItem _undoableItem; | ||
enum State | ||
{ | ||
kInitial, | ||
kInitialUndoCalled, | ||
kExecute, | ||
kUndone, | ||
kRedone | ||
}; | ||
State _state { kInitial }; | ||
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public: | ||
UsdSetXformOpUndoableCommandBase( | ||
const PXR_NS::VtValue& newValue, | ||
const Ufe::Path& path, | ||
const PXR_NS::UsdTimeCode& writeTime); | ||
UsdSetXformOpUndoableCommandBase(const Ufe::Path& path, const PXR_NS::UsdTimeCode& writeTime); | ||
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// Ufe::UndoableCommand overrides. | ||
// No-op: Maya calls set() rather than execute(). | ||
void execute() override; | ||
void undo() override; | ||
// No-op: Maya calls set() rather than redo(). | ||
void redo() override; | ||
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PXR_NS::UsdTimeCode readTime() const { return _readTime; } | ||
PXR_NS::UsdTimeCode writeTime() const { return _writeTime; } | ||
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virtual void setValue(const T&) = 0; | ||
protected: | ||
// Create the XformOp attributes if they do not exists. | ||
// The attribute creation must be capture in the UsdUndoableItem by using a | ||
// UsdUndoBlock, so that removeOpIfNeeded and recreateOpIfNeeded can undo | ||
// and redo the attribute creation if needed. | ||
virtual void createOpIfNeeded(UsdUndoableItem&) = 0; | ||
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// Get the attribute at the given time. | ||
virtual PXR_NS::VtValue getValue(const PXR_NS::UsdTimeCode& time) const = 0; | ||
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void handleSet(const T& v); | ||
// Set the attribute at the given time. The value is guaranteed to either be | ||
// the initial value that was returned by the getValue function above or a | ||
// new value passed to the updateNewValue function below. So you are guaranteed | ||
// that the type contained in the VtValue is the type you want. | ||
virtual void setValue(const PXR_NS::VtValue&, const PXR_NS::UsdTimeCode& time) = 0; | ||
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// Function called by sub-classed when they want to set a new value. | ||
void updateNewValue(const PXR_NS::VtValue& v); | ||
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private: | ||
void prepareAndSet(const PXR_NS::VtValue&); | ||
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// Create the XformOp attributes if they do not exists and cache the initial value. | ||
void prepareOpIfNeeded(); | ||
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// Recreate the attribute after being removed if it was created. | ||
void recreateOpIfNeeded(); | ||
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// Remove the attribute if it was created. | ||
void removeOpIfNeeded(); | ||
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const PXR_NS::UsdTimeCode _writeTime; | ||
PXR_NS::VtValue _initialOpValue; | ||
PXR_NS::VtValue _newOpValue; | ||
UsdUndoableItem _opCreationUndo; | ||
bool _isPrepared; | ||
bool _canUpdateValue; | ||
bool _opCreated; | ||
}; | ||
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} // namespace ufe | ||
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Nit-pick: "creatd"