disable shadows on the directionalLight in the Maya scene for the testProxyShapeDrawColorAccuracy test #815
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This is intended to address #265.
The Storm-based Pixar batch renderer (poorly) supports depth map shadows but not ray-traced shadows, while the Viewport 2.0 render delegate supports both. The
directionalLight
in the Maya scene for thetestProxyShapeDrawColorAccuracy
test was set to use ray-traced shadows (which is the default). This meant that the "all_lights" image written by the test would not include shadows when run with the Pixar batch renderer, but it would include a very noisy shadow when run with the Viewport 2.0 render delegate, since the geometry is just a very simple cube.Shadows are not important in the functionality being exercised by this test, so this change simply disables shadows on the
directionalLight
.