Releases: Banbury/UnitySpritesAndBones
Releases · Banbury/UnitySpritesAndBones
Unstable Release 1.2.2
Yet another bugfix release.
- Fixes a bug to allow compilation of standalone player.
Unstable Release 1.2.1
This is a bugfix release.
- Replaced System.Array functions for compatibility with WP8.
- Added function for creating a ragdoll from a skeleton.
- Some miscellaneous bugfixes by @playemgames.
Unstable Release 1.2
This release adds a lot of new features contributed by @playemgames, @denvil and @ketura.
New Features
- Skeletons now support multiple skins.
- Meshes can be deformed with control points. Deformations are animateable.
- The color of bones can be changed.
- Bones that have a name ending on '.L', 'Left', '.R', 'Right' (case insensitive) are colored automatically. These colors can be changed via 'Edit/Preferences...'
- Meshes for sprites can now be created from a polygon collider in a single click.
- Skeletons now have a flip button, that mirrors the skeleton and flips the normals of the associated sprites. This should fix problems with using lights.
- And a lot of minor bug fixes and usability tweaks.
Stable Release 1.1
v1.1-stable Updated Reame and Unity package.
Unstable Release 1.1
v1.1 Version 1.1