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Fixes nucleium engine turfs not working #2613

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Mar 29, 2024
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6 changes: 3 additions & 3 deletions _maps/map_files/Aetherwhisp/Aetherwhisp2.dmm

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12 changes: 6 additions & 6 deletions _maps/map_files/Galactica/Galactica2.dmm

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22 changes: 11 additions & 11 deletions _maps/map_files/Gladius/Gladius2.dmm

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6 changes: 3 additions & 3 deletions _maps/map_files/Tycoon/Tycoon2.dmm

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2 changes: 1 addition & 1 deletion nsv13/code/__DEFINES/atmospherics.dm
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#define ATMOS_GAS_MONITOR_INPUT_NUCLEIUM "nucleium_in"
#define ATMOS_GAS_MONITOR_OUTPUT_NUCLEIUM "nucleium_out"
#define ATMOS_GAS_MONITOR_SENSOR_NUCLEIUM "nucleium_sensor"
#define ATMOS_TANK_NUCLEUM "nucleum=750;TEMP=293.15"
#define ATMOS_TANK_NUCLEIUM "nucleium=750;TEMP=293.15"
6 changes: 3 additions & 3 deletions nsv13/code/game/turfs/custom_turfs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -167,6 +167,6 @@
return OM.check_overmap_elegibility(ignore_position = TRUE)
return ..()

/turf/open/floor/engine/nucleum
name = "Nucleum Floor"
initial_gas_mix = ATMOS_TANK_NUCLEUM
/turf/open/floor/engine/nucleium
name = "Nucleium Floor"
initial_gas_mix = ATMOS_TANK_NUCLEIUM
2 changes: 1 addition & 1 deletion tgui/packages/tgui/interfaces/StormdriveConsole.js
Original file line number Diff line number Diff line change
Expand Up @@ -271,7 +271,7 @@ export const StormdriveConsole = (props, context) => {
{toFixed((data.pluoxium/data.total_moles) * 100) + ' %'}
</ProgressBar>
</LabeledList.Item>
<LabeledList.Item label="Nucleum">
<LabeledList.Item label="Nucleium">
<ProgressBar
value={(data.nucleium/data.total_moles) * 100}
minValue={0}
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