Releases: BobDoleOwndU/FMDL-Studio-v2
Releases · BobDoleOwndU/FMDL-Studio-v2
1.13.3 Beta
- Fixed models without tangents failing to export to COLLADA.
- FMSv2Portable.dll is now based on the Unity 2018.3.6 Engine and Editor libraries to match project version. (Older versions may have issues/not work!)
1.13.2 Beta
- Fixed an issue where the path of a texture would be ignored if its name was a valid hash.
- Added Fmdl Studio > Reload Dictionary menu option, which will reload FMS's dictionaries without having to restart Unity.
1.13.1 Beta
- Fixed exported textures that were stored as files inside of Unity missing the leading / in their names.
- Added Fmdl Studio > Copy Mesh Settings menu option that copies all materials and FoxModel/FoxMesh settings from one model to another. (Goes in order of meshes. So if any meshes between the two models are different, it may not work 100% correctly.)
1.13 Beta
- Added support for exporting to the 2.04 (TPP) format.
- Added menu options for swapping between export versions under the Fmdl Studio > Fmdl Version menu.
- Hashed names are supported and used when exporting to the 2.04 format. (UNKNOWN bones don't need to be renamed to only their hashes. The hash is automatically grabbed from the parentheses.)
1.12.1 Beta
- Fixed a bug that caused models without UVs to fail to export.
1.12 Beta
- Added vertex colours to the COLLADA converter. (Fixes blood/dirt/water not appearing properly on models.)
- Added menu options to copy, paste and clear bounding boxes.
- FoxMeshes' mesh groups are now maintained when making changes to mesh groups in the FoxModel component.
1.11 Beta
- Added buttons for moving, adding and removing mesh groups to the FoxModel editor.
1.10 Beta
- Separated mesh definitions from the FoxModel component to its own component, FoxMesh. FoxMesh components now store the mesh group, alpha, and shadow settings of a mesh. A FoxMesh component should be applied to each mesh object before exporting. The FoxModel component now only stores mesh group information, and is still applied to the highest level object of the model.
1.9.4 Beta
- Fixed bone sorting for MGSV models.
- Replaced settings.cfg with settings.xml. If you are updating an existing Unity project with Fmdl Studio v2, you can delete settings.cfg as it is no longer used. You will need to set your texture folder again regardless of whether you delete settings.cfg or not.
- Added an option to set a path to Autodesk's official FBX Converter. When a path is set, exported COLLADA files will be automatically converted to FBX through the converter. (Blender imports the normals of FBX files, while it does not import the normals of COLLADA files.)
The path to the FBX Converter should look like this:
<Installation Location>\Autodesk\FBX\FBX Converter\2013.3\bin\FbxConverter.exe
Make sure to select FbxConverter.exe and not FBXConverterUI.exe!
1.9.3 Beta
- Improved bounding box generation code. Should solve the giant bounding box issue.