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Display Tech Advisor Screen - Basic Layout #392

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QuintillusCFC opened this issue Feb 9, 2023 · 0 comments
Open

Display Tech Advisor Screen - Basic Layout #392

QuintillusCFC opened this issue Feb 9, 2023 · 0 comments
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enhancement New feature or request graphics Add graphical elements to the game

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@QuintillusCFC
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This is very much a stretch, optional goal for the tech milestone; advisors were originally planned for much later.

But if someone is hankering to do some graphics work, this would be a good chunk of graphics work.

Lay out the techs based on the x/y positions they have in the BIQ (may have to be imported). Display their tech icons.

Showing buildings, potentially across a second row, and selecting the tech would come later.

@QuintillusCFC QuintillusCFC added enhancement New feature or request graphics Add graphical elements to the game labels Feb 9, 2023
TomWerner added a commit that referenced this issue Jan 22, 2025
This pr:
 - adds the F6 keyboard shortcut to pull up the advisor
 - draws the science advisor background
 - draws the ancient era tech boxes in the correct positions (though not yet the correct sizes)
 - handles switching back and forth between the domestic and science advisors

I've left TODOs for the next steps

#392
TomWerner added a commit that referenced this issue Jan 22, 2025
This pr:
 - adds the F6 keyboard shortcut to pull up the advisor
 - draws the science advisor background
 - draws the ancient era tech boxes in the correct positions (though not yet the correct sizes)
 - handles switching back and forth between the domestic and science advisors

I've left TODOs for the next steps

#392
TomWerner added a commit that referenced this issue Jan 22, 2025
This is more convenient than loading the icon index, which isn't even how the lookup happens. Instead, we go through pedia icons.

#392
TomWerner added a commit that referenced this issue Jan 25, 2025
This PR also loads this information from save files.

#392
TomWerner added a commit that referenced this issue Jan 25, 2025
This PR also loads this information from save files.

#392
TomWerner added a commit that referenced this issue Jan 25, 2025
This PR also loads this information from save files.

#392
TomWerner added a commit that referenced this issue Jan 26, 2025
This doesn't yet accurately display gold per turn, but tracking gold is needed for research.

#392
TomWerner added a commit that referenced this issue Jan 26, 2025
This doesn't yet accurately display gold per turn, but tracking gold is needed for research.

#392
TomWerner added a commit that referenced this issue Jan 27, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 27, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 27, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 28, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 28, 2025
This pr:
 - adds the F6 keyboard shortcut to pull up the advisor
 - draws the science advisor background
 - draws the ancient era tech boxes in the correct positions (though not yet the correct sizes)
 - handles switching back and forth between the domestic and science advisors

I've left TODOs for the next steps

#392
TomWerner added a commit that referenced this issue Jan 28, 2025
This is more convenient than loading the icon index, which isn't even how the lookup happens. Instead, we go through pedia icons.

#392
TomWerner added a commit that referenced this issue Jan 28, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 28, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 28, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 28, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 28, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 28, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 28, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 29, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 29, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 29, 2025
This PR also loads this information from save files.

#392
TomWerner added a commit that referenced this issue Jan 29, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 29, 2025
... and show progress in the UI.

#392
TomWerner added a commit that referenced this issue Jan 29, 2025
This doesn't yet accurately display gold per turn, but tracking gold is needed for research.

#392
TomWerner added a commit that referenced this issue Jan 29, 2025
... and show progress in the UI.

#392
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Labels
enhancement New feature or request graphics Add graphical elements to the game
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