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Use the correct texture for known/in progress/possible techs #519

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merged 1 commit into from
Jan 28, 2025

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TomWerner
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We can now see what techs we know as Carthage starting out, what techs are available to research, and what techs are blocked.

Screenshot 2025-01-22 9 54 35 PM

#392

@TomWerner TomWerner force-pushed the twrner/correct-tech-texture branch 5 times, most recently from e37d34b to 5acd75f Compare January 28, 2025 14:03
ImageTexture blockedTechBox = Util.LoadTextureFromPCX("Art/Advisors/techboxes.pcx",
568, 1, 180, 80);

switch (techState) {
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Nit: Perhaps a more concise switch expression could be used here?

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Neat, I didn't know about that feature!

Done

@TomWerner TomWerner force-pushed the twrner/correct-tech-texture branch 2 times, most recently from 381dd15 to a82be17 Compare January 28, 2025 21:14
@TomWerner TomWerner force-pushed the twrner/correct-tech-texture branch from a82be17 to 57a4c52 Compare January 28, 2025 21:20
@TomWerner TomWerner merged commit c64750e into Development Jan 28, 2025
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@TomWerner TomWerner deleted the twrner/correct-tech-texture branch January 28, 2025 21:24
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2 participants