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enable XEH for classes used on map (but not terrain objects) #645
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addons/xeh/CfgVehicles.hpp
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@@ -137,7 +213,7 @@ class CfgVehicles { | |||
XEH_ENABLED; | |||
}; | |||
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// backwards comp, inert | |||
// backwards comp, inertx |
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"inertx" ?
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lol
I think this was a failed attempt at ctrl + x.
This will need thorough testing with both current and older missions and addons. |
Thanks to #663, terrain objects are now explicitly skipped. |
…ses-used-in-terrain
Merge for RC? Can always undo if it causes problems. |
Yes, let's merge for the RC. |
When merged this pull request will:
CBA_fnc_addClassEventHandler
for many additional classes, mainly stuff like modules, game logics, furniture, pop up targets...typeOf
reports""
apparently for them.class Static
objects (houses, bushes, trees, rocks, road signs, flagpoles, hesco barriers ...)Will probably make a ton of XEH not supported for X appear with other mods (e.g. ACE), because, well they don't, and were peviously disabled. Nothing that can't be fixed by the authors though.