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Add CBA_fnc_uniqueUnitItems #902
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/* ---------------------------------------------------------------------------- | ||
Function: CBA_fnc_uniqueUnitItems | ||
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Description: | ||
Retrievs a unique list of items in the units inventory. | ||
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Parameters: | ||
_unit - Unit to retrieve the items from | ||
_weaponItems - Include weapons, attachments, loaded magazines (Default: false) | ||
_backpack - Include items in backpack (Default: true) | ||
_vest - Include items in vest (Default: true) | ||
_uniform - Include items in uniform (Default: true) | ||
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Example: | ||
(begin example) | ||
_allItems = [player, true, false] call CBA_fnc_uniqueUnitItems | ||
(end) | ||
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Returns: | ||
Array of item classnames <ARRAY> | ||
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Author: | ||
Dedmen | ||
---------------------------------------------------------------------------- */ | ||
#include "script_component.hpp" | ||
SCRIPT(uniqueUnitItems); | ||
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params [["_unit", objNull, [objNull]], ["_weaponItems", true, [true]], ["_backpack", true, [true]], ["_vest", true, [true]], ["_uniform", true, [true]]]; | ||
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private _allItems = (assignedItems _unit); | ||
if (_uniform) then {_allItems append ((getItemCargo (uniformContainer _unit)) select 0);}; | ||
if (_vest) then {_allItems append ((getItemCargo (vestContainer _unit)) select 0);}; | ||
if (_backpack) then {_allItems append ((getItemCargo (backpackContainer _unit)) select 0);}; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. parenthesis aaaaa There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Perfectly fine here to quickly see the order they are executed in. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. aaaaa if (_uniform) then {
_allItems append (getItemCargo uniformContainer _unit select 0);
};
if (_vest) then {
_allItems append (getItemCargo vestContainer _unit select 0);
};
if (_backpack) then {
_allItems append (getItemCargo backpackContainer _unit select 0);
}; T_T There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. getItemCargo uniformContainer _unit select 0 this is just unreadable IMO. |
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if (_weaponItems) then { | ||
_allItems append (primaryWeaponItems _unit); | ||
_allItems append (secondaryWeaponItems _unit); | ||
_allItems append (handgunItems _unit); | ||
_allItems append [ | ||
primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit, | ||
primaryWeaponMagazine _unit, secondaryWeaponMagazine _unit, handgunMagazine _unit | ||
]; | ||
_allItems pushBack (_unit call CBA_fnc_binocularMagazine); | ||
}; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. if (_weaponItems) then {
_allItems append [
primaryWeapon _unit,
secondaryWeapon _unit,
handgunWeapon _unit
];
_allItems append primaryWeaponItems _unit;
_allItems append secondaryWeaponItems _unit;
_allItems append handgunItems _unit;
_allItems append primaryWeaponMagazine _unit;
_allItems append secondaryWeaponMagazine _unit;
_allItems append handgunMagazine _unit;
_allItems pushBack (_unit call CBA_fnc_binocularMagazine);
}; There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Remember that |
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_allItems arrayIntersect _allItems //Remove duplicates |
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Hah!
["_weaponItems", true, [true]]
default false? duh..