Releases: CCDirectLink/CrossedEyes
Releases · CCDirectLink/CrossedEyes
v0.6.4
v0.6.3
Added
- Added gameplay recording and sending functionality
Changed
- Moved all mod options from the main options menu to the new mod manager options sub-menu
Fixed
- Fixed NVDA addon installation on some system configurations
v0.6.3-prerealese.0
Added
- Added gameplay recording and sending functionality
Changed
- Moved all mod options from the main options menu to the new mod manager options sub-menu
Fixed
- Fixed NVDA addon installation on some system configurations
v0.6.2
Added
- Announce looping back to the beginning and to the end when navigating through the hints with Gamepad: L1 and Gamepad R1
- Added Sound Glossary entries for: ball direction changer, ball accelerator and ball decelerator
- Mapped battles and puzzled up to including rhombus dungeon
- Added cliff safeguard widget (more info in quick menu help)
Changed
- Aim analysis, Aim bounce, Wall scan, Announce Y Level are widgets (more info in quick menu help)
v0.6.1
Added
- Added an aim bounce help entry to the analysis menu
- Added announcing of CCModManager mod testing status
- Added an option that disables the player idle animation (on by default)
Changed
- Renamed the "CrossedEyes" options category to "Functionality" and moved it to the bottom of the list
Fixed
- Fixed options of some mods (dmitmel tweak pack) not being announced
- Fixed aim bounce turning on when entering the analysis menu
- Fixed entity beeping sounds persisting even after their death
- Fixed unnamed NPC names being announced as MISSING LABEL
- Fixed aim analysis hint selection persisting when entering the quick menu
- Fixed hint selecting persisting after the upgrade field in Rhombus Dungeon was used
- Fixed sound selection persisting after switching categories in the Sound Glossary
- Made the demo version compatible again
v0.6.0
Added
- Added aim bounce end hint whitelist
- Added basic inventory menu support
- Added Y level coordinate announcing (more info in the quick menu help pages)
Changed
- Also announce the body part in the equipment menu
Fixed
- Fixed equipment menu items not updating after equipping something new
- Bump NVDA addon version to the latest available
- Fixed awful typos all over the place
- Removed duplicate quick menu analysis help menu entry
v0.5.9
Added
- Added ball changer hint
- Added hint filtering for battle regions
- Added puzzle skipping help page
Changed
- Footstep sounds now play even if not running
- Puzzle filtering is now called selection filtering
- Puzzle filtering now only takes effect when the puzzle is not solved
Fixed
- Fixed map name not getting annouced when switching maps
- Fixed NVDA addon not working
- Fixed footstep and wall collision sounds not playing while aiming
- Fixed character name being repeated after they already said something
- Fixed hint selection persisting even after the entity dissapeared
- Fixed custom quick menu buttons not getting annouced
v0.5.8
Added
- Moved mod auto-updating to CCModManager
- Added CCModManager support (go to the options menu and press Gamepad Y)
- Added "Button denied" sound to the sound glossary
- Added equipment menu support
- Added quick menu item submenu support
- Added analysis menu help menu
- Added quick menu help menu
- Added a mod icon
Fixed
- Fixed minor punctuation errors at the end of sentences
v0.5.7
- Added a few puzzle elements to sound glossary
- Added info sign hint
- Added tutorial popups announcing
- Added hint filtering to only show the hints relevant to the puzzle
- Added puzzle skip button to the quick menu
Fixed
- Fixed auto updater not working (you have to update to this version manually)
- Mod version should be annouced properly now
v0.5.6
Added
- Announce walking onto hints
- Added recived item announcing
- Add "Floating Moving Platform" puzzle entity hint
Fixed
- Properly center the interactable sound
- Fix crash at entering rhombus dungeon (again)
- A lot of cargo boxes were falsly detected as climbable