Releases: CSGALS/SharpModMenu
Releases · CSGALS/SharpModMenu
v0.2.8
What's Changed
- Bump the all group with 1 update by @dependabot[bot] in #21
- Bump the all group with 1 update by @dependabot[bot] in #22
- Bump the all group with 1 update by @dependabot[bot] in #26
New Contributors
- @dependabot[bot] made their first contribution in #21
Full Changelog: v0.2.7...v0.2.8
v0.2.7
v0.2.6
What's Changed
- Update for latest CSS by @AshleighAdams in #17
- Improve fallback HTML menu by @AshleighAdams in #18
Full Changelog: v0.2.5...v0.2.6
v0.2.5
v0.2.4
What's Changed
- Use fallback HTML based interface for latest CS2 update by @AshleighAdams in #14
Full Changelog: v0.2.3...v0.2.4
v0.2.3
What's Changed
- Simplified css_x commands by @AshleighAdams in #11
- Resolve conflict with other plugin frameworks when hooking ProcessUserCmds by @AshleighAdams in #13
Full Changelog: v0.2.2...v0.2.3
v0.2.2
What's Changed
- Minor optimization: Index infoList less by @AshleighAdams in #9
- Fixed newlines in strings causing rendering bugs by @AshleighAdams in #10
Full Changelog: v0.2.1...v0.2.2
v0.2.1
What's Changed
- Updated colors by @AshleighAdams in #7
- Fix invisible players by @AshleighAdams in #8
Full Changelog: v0.2.0...v0.2.1
v0.2.0
What's Changed
- Only inhibit weapon select when using number key binds, allowing Q or nade binds to switch last weapons by @AshleighAdams in #2
- Added support for the
menuselectcommand for greater compatibility by @AshleighAdams in #1 - Fixed an invalid handle access by @AshleighAdams in #3
Full Changelog: v0.1.1...v0.2.0
v0.1.1
- Removed guns test menu
Full Changelog: v0.1.0...v0.1.1