Releases: Celicath/GathererMod
"Final Release" bug fix
v0.8.0 - Final Release on GitHub
This is the final release on GitHub. I know some people are still downloading this mod from here for various reasons. However, I'm not going to release future versions on here because of the following reasons:
- I'm going to use a feature that is only released(and will be released) in the recent version of BaseMod, which is only available in the steam workshop. If I release future versions of Gatherer here, people without access to the workshop version of BaseMod will experience a crash, when they update with the auto-update feature.
- Releasing separate version for Steam Workshop and GitHub is very demanding.
Thanks for your understanding, and I will always appreciate everyone's support.
For the full release notes, see: https://steamcommunity.com/sharedfiles/filedetails/?id=1611788501
v0.7.4
v0.7.1
Simplify, Balnace, Bugfix
This patch simplified some over-complicated cards, as well as balance. It also fixes some critical bugs, sorry for that!
- Fixed bug where you could softlock in the Excess potion use screen. This happened if you gained 2 or more potions simultaneously when your sack is full, then use cards like Centralize or Wool Gloves.
- Energy orb is fixed.
- Changed default potion sack keyboard shortcut to I, O, P
- Spare Bottle (event only card): Damage and Block increased by 1 at all rarity
- Recipe Change: No longer changes future lesser potions.
- Black Tea: No longer has Startup, exhausts when you use any potions.
- Fixed bug where Black Tea is sometimes not exhausted when you have Scroll of Purity in hand.
- Scroll of Purity: Scroll of Purity+ only draws 1 card. (was 2)
- Glowing Plant: Reworked. Cost increased to 1 (was 0), draws 2(3). (was 1(2))
- Glow Power no longer expires when you use other cards.
- Light: Base Block decreased to 7(10), Block is increased by 1 per Glow Power.
- Shadow: Base damage decreased to 8(11), damage is increased by 2 per Glow Power.
- Withering Strike: Now always decreased enemy's strength by 1.
- Save Valuables: Cost decreased to 0, no longer gives Block per unique card.
- Polymorphism: Now draws 1 card instead of 2 when all cards in hand are unique.
- Heart to Fruit: No longer gains double max HP from Elites & Bosses, max HP gain decreased to 3(4). (was 4(5))
- Iron Slate and Silent Slate relics are no longer available.
- Explorer's Path: Updated pick ratio.
Sack UI, Balance, Localization, etc.
Although there are not many new contents, this release is quite big. Many QoL changes, localization, and balance changes. This balance patch focused on nerfing some really powerful late-game combos while buffing early game cards.
Potion Sack UI Improvement
- When your Sack is full, previously all incoming lesser potions were lost. Now, a screen will pop up and you can either use or discard them. Currently, when you use a single-target throwing potion, it is thrown at a random enemy.
- Now shows the power of potions in parenthesis when they have an unusual amount of potency due to Upgrade Bag or Bomber Form.
- Fixed bug where the popup showing Drink(Throw)/Discard could be shown after the combat, which could lead to a crash.
- Now popup is turned off when you pick a card in hand.
Flower Cards
- Flower cards show their 3rd upgrade bonus in their tooltip.
Character Select Button
- Finally got the art designed after her bag.
KOR Localization
- Now GathererMod is available in KOR(한국어).
- 모드에 대한 설명이나 설치법 등을 보고 싶다면 한국어 README를 참고하세요.
Bug Fix (Non-card related)
- Now you can obtain Ghost in a Jar... again.
Card changes
Buffs
- Bambu Sword
- Damage increased to 8(11). (was 7(10))
- Frenzy
- Damage increased to 13(16). (was 11(14))
- Snatch
- Damage increased to 7(9). (was 6(8))
- This never needed a buff but I buffed it anyway
- Tactical Strike
- Damage changed to 7(7). (was 6(9))
- Upgraded Tactical Strike now gives you 2 Strength until the end of turn.
- Tree Growth
- Next turn Block increased to 5(7). (was 4(6))
- Block gain 2 turns later is increased to 9(12). (was (8(12))
- Wool Gloves
- Block increased to 8(11). (was 8(10))
- Once(Twice) effect now draws and discards 3 cards. (was 2 cards)
- Duality
- Damage increased to 18(22). (was 16(20)) Block is the same as before.
- Now it uses and tag, which matters for some cards like Polymorphism or Bulldoze.
- Echo of Nature
- Damage per energy increased to 4(6). (was 3(4))
- Feeling Fine
- Cost decreased to 0(0). (was 1(0))
- Upgraded Feeling Fine now has Innate.
- Grow Book
- Now adds the replaced card in your hand.
- Stone Fence
- Now multiple Stone Fence stack.
- Thrower now deals damage equal to Block remained at the start of your turn.
- This changes the interaction with Calipers, but more importantly I think its changed wording is clearer.
Nerfs
- Convert
- Block gain for exhausting Uncommon and Rare cards decreased to 25(35). (was 30(40))
- Misfortune
- Damage decreased to 3(4). (was 3(5))
- Glowing Plant
- Light!'s Base Block increased to 8(11), but Block gain is increased by 5 per Glow Power.
- Shadow's Base damage is increased to 9(12), but damage is increased by 6 per Glow Power.
- Venom Barrier
- Upgraded Venom Barrier's Block is increased to 13. (was 12)
- Upgraded Venom Barrier now applies 3 Poison to the attacker. (was 4)
- Bomber Form
- Damage of LEPs are now increased when you use them, not gain them.
- Using Drug Power and Duplicator for LEP will increase the damage of LEPs as well.
- Extra damage of LEP is not doubled(tripled etc.) by Upgrade Bag.
- Now Recipe Change's future potion replacement power is not shown when you have Bomber Form. It never activated anyway and I changed it for clarity.
- Damage of LEPs are now increased when you use them, not gain them.
- Poison Mastery
- No longer gives Poison cards Refund.
Changes/Bugfixes
- Grass Hammer
- Fixed bug where power(Strength, Weak etc) applied to the secondary damage twice.
- Scherry Throw
- Damage increased to 2(4). (was 1(3))
- Now gives energy next turn instead of this turn.
- Fruit Force
- Hopefully fixed bug where damage was sometimes not calculated correctly.
- Big Pouch
- Now affected by powers(Dexterity, Frail etc).
- Recovery Herb
- Upgraded Recovery Herb now costs 0 and heals 10% of your missing HP. (was 1, 15%)
- Solidify
- Now gives you a Lesser Block Potion even if your Sack is full, because you can excess potions anyway.
- Upgrade Bag
- Fixed bug where Upgrade Bag's ability was affecting some potions of the next combat.
- Unupgraded Glitched now costs 3(was 2), and has Exhaust. (was discarded when played)
- Herbalism and Black Tea no longer shows anything when their effect is 0 or less.
- This was a visual-only glitch. You could not get negative energy or Strength.
Rework
- Lucky Clover was reworked as Grass Knot
- Grass Knot:
At the end of your turn, discard up to 1(2) Retained cards for 5 Block and 2 Thorns each.
- Grass Knot:
Relic Changes
- Explorer's Path
- Now starts with 2 charges, meaning it will be active for 2 combats.
- It gains 1 charge per lowest-picked card pick. If you have relics which allows you to pick multiple lowest-picked cards, it can charge more than 1 between combats.
- Now has synergy with Question Card: Picking second least picked card also charges this relic.
StSLib
Edit (Forgot to right these in the release notes)
- Flower Beam
- VFX is slightly faster.
- Uplift
- Upgraded Uplift now costs 1(was 0), and it gives Refund 1 to 2 cards which costs 2 or more.
- When stacked, it now gives first n cards with 2 or more cost Refund 1 instead of giving first card Refund n.
- Explorer's Path
- Now looks at the data of previous 4 weeks.
- Updated data.
- Grass Knot card follows the data of Lucky Clover.
Bug fixes
This patch is mostly bug fixes.
- Drug Power
- Now the delay between attacking and using the effect of throwing Potion is shorter.
- No longer shows the discovery action when you use Attack, Skill or Power Potion and use Drug Power to kill the last enemy.
- Scent of Rosmari
- Fixed crash when you use Scent of Rosmari and choose to retain 0 cards.
- Grow Book
- No longer provides options of upgraded Grow Book when you upgrade temporarily(using cards like Centralize) and use it for the 3rd time.
- Mind Search
- Fixed bug where some potions were showing more than intended. Lesser Energy Potion and lesser potions providing Strength or Dexterity had the issue.
Also, you need StSLib.
Explorer's Path!
You need StSLib to... actually nobody complained about this.
New Relic
- Explorer's Path
Gain 1 energy at the start of your turn. This deactivates after one combat.
Card reward screen now shows the pick ratio from previous 2 weeks.
Choosing the lowest-picked card reactivate energy gain for the next combat.
Currently, the pick ratio is only updated on release.
Card Changes
- Collector's Shot
- Now shows damage correctly when upgrading.
- Drug Power
- Fixed bug where you could use the effect of Potion you used from the previous combat.
- Using <BT> tagged Potion no longer shows <BT> as the previous played Potion.
- Now healing potion effect activates when you use Drug Power to kill the last enemy.
- Star Fruit
- Rarity changed to Common.
- Duplicator
- No longer exhausts all Black Tea even if there is a Potion with <BT> tag.
- Fruit Force
- Fixed bug where the damage was not updating properly when you upgrade it using cards like Centralize.
- Misfortune
- Rework: Deal 3(5) damage. Gain 1(2) Lesser Potion with debuff effect that the enemy already has.
- Enchant
- Enchant bonus damage decreased to 14(18). (was 14(20))
- Recipe Change
- Rework: Cost 1(0). Choose 1 from all Lesser Potions. Replace ALL of your current and 25% of future Lesser Potions with it. Exhaust.
- Smart Maneuver
- Now correctly tagged as potion generating card, fixing bug where you could not offer this in the Bottle Collector event.
- Solidify
- Block gain increased to 8(10). (was (7(10))
- Lesser Block Potion gaining threshold decreased to 30(20). (was 30(25))
- Scroll of Purity
- Now you can always exhaust whenever you use a Potion. (previously needed 7 or more cards in hand)
- Stone Fence
- Fixed bug where Thrower+ created by upgraded Stone Fence did not boost its damage by 2.
- Poison Mastery
- Rework: Cost 2(1). Gain a Lesser Poison Potion. Poison damage is increased by 100%. Cards with Poison in text have Refund 1.
Miner balance change, bug fix
- You need StSLib to
- Centralize
- When Once(Twice) ability activates but the fetched cards are unupgradeable, a random card in your hand is upgraded instead.
- The exact wording is
Upgrade 2 random cards in hand; fetched cards get priority.
Which means you always upgrade 2 cards, even if you fetch less than 2 cards due to the number of cards in draw pile being low.
- The exact wording is
- When Once(Twice) ability activates but the fetched cards are unupgradeable, a random card in your hand is upgraded instead.
- Drug Power
- Fixed bug where the description was not updating properly.
- Fixed bug where it was not working with Recovery Herb.
- Flower Falling
- Damage increased to 12(15/18/18) (was 11(14/17/18))
- Flower Shield
- Block increased to 7(10/13/13) (was 6(9/12/13))
- Gather Material
- Now description mentions your discard pile too.
- Recovery Herb
- Now works with Toy Ornithopter. (Heal 5 HP)
- Scent of Rosmari
- Block gain increased to 7(9). (was 6(8))
- Upgrade Bag
- Cost increased to 2. (was 1)
- Potency increased to +100%. (was +50%)
- Heart to Fruit
- Damage decreased to 17(22). (was 18(24))
- Photoscythe
- Unupgraded Photoscythe now Innates, but damage decreased to 3 per Flower cards. (was 4)
- Bomber Form
- Added tooltip which explains how it stacks.
- Stone Fence
- Fixed bug where it didn't add Thrower when no Block is expired.
- Thrower no longer is Ethereal.
- Lucky Clover
- Upgraded Lucky Clover's cost is decreased to 0, and no longer Innates.
- Fixed bug where Upgraded Lucky Clover's ability doesn't match the description.
0.4.0 Release
Various balance changes and 2 new relics.
StSLib
- You always need StSLib (https://github.com/kiooeht/StSLib/releases) to play this mod, since v0.3.0.
Starting condition changes
- Starting HP increased to 72. (was 64)
- Centralize was buffed. See Balance Changes for details.
New Relics
- Leftovers, Flying Fruit
Lesser Potion Changes
- Removed: Lesser Attack Potion, Lesser Skill Potion
- Added: Lesser Steroid Potion, Lesser Speed Potion
Balance Changes
Usually buffs.
- Centralize
- Unupgraded Centralize now fetch 2 cards. (was 1)
- Upgraded Centralize's upgrade ability is now Twice.
- Gather Material
- Now pull cards from discard pile if draw pile does not have enough Unique cards.
- Herbalism
- Unupgraded Herbalism now costs 0. (was 1)
- Upgraded Herbalism now gives you 1 energy if there's no 2+ cost cards in hand.
- Save Valuables
- Cost increased to 1.
- Now gains 3 Block for every Unique cards returned to your deck.
- Polymorphism
- Now draws 2 cards if all other cards in hand are Unique.
- Text shows if all other cards in hand are Unique. (Draw & X damage! vs Deals X damage.)
- Scent of Rosmari
- Now Retains 2(3) cards. (was 1(2))
- Smart Maneuver
- Now gives you 1 Lesser Swift Potion. (was +2 cards next turn)
- Grow Book
- Block increased to 10(13). (was (8(10))
- Mind Search
- Now searches your mind better.
- Fixed bug where Mind searched Potion did not activate Bomber Form.
- Now Gatherer has special thoughts when you have Bomber Form.
- Scroll of Purity
- Now draws 1(2) cards per potion use. (was 1(1))
- Now exhausts when you have 7 or more cards. (was 8(7))
- Lucky Clover
- Activates when you lose 3 or HP. (was 4)