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Simplify, Balnace, Bugfix

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@Celicath Celicath released this 06 Jan 12:29
· 76 commits to master since this release

This patch simplified some over-complicated cards, as well as balance. It also fixes some critical bugs, sorry for that!

  • Fixed bug where you could softlock in the Excess potion use screen. This happened if you gained 2 or more potions simultaneously when your sack is full, then use cards like Centralize or Wool Gloves.
  • Energy orb is fixed.
  • Changed default potion sack keyboard shortcut to I, O, P
  • Spare Bottle (event only card): Damage and Block increased by 1 at all rarity
  • Recipe Change: No longer changes future lesser potions.
  • Black Tea: No longer has Startup, exhausts when you use any potions.
  • Fixed bug where Black Tea is sometimes not exhausted when you have Scroll of Purity in hand.
  • Scroll of Purity: Scroll of Purity+ only draws 1 card. (was 2)
  • Glowing Plant: Reworked. Cost increased to 1 (was 0), draws 2(3). (was 1(2))
  • Glow Power no longer expires when you use other cards.
  • Light: Base Block decreased to 7(10), Block is increased by 1 per Glow Power.
  • Shadow: Base damage decreased to 8(11), damage is increased by 2 per Glow Power.
  • Withering Strike: Now always decreased enemy's strength by 1.
  • Save Valuables: Cost decreased to 0, no longer gives Block per unique card.
  • Polymorphism: Now draws 1 card instead of 2 when all cards in hand are unique.
  • Heart to Fruit: No longer gains double max HP from Elites & Bosses, max HP gain decreased to 3(4). (was 4(5))
  • Iron Slate and Silent Slate relics are no longer available.
  • Explorer's Path: Updated pick ratio.