Simplify, Balnace, Bugfix
This patch simplified some over-complicated cards, as well as balance. It also fixes some critical bugs, sorry for that!
- Fixed bug where you could softlock in the Excess potion use screen. This happened if you gained 2 or more potions simultaneously when your sack is full, then use cards like Centralize or Wool Gloves.
- Energy orb is fixed.
- Changed default potion sack keyboard shortcut to I, O, P
- Spare Bottle (event only card): Damage and Block increased by 1 at all rarity
- Recipe Change: No longer changes future lesser potions.
- Black Tea: No longer has Startup, exhausts when you use any potions.
- Fixed bug where Black Tea is sometimes not exhausted when you have Scroll of Purity in hand.
- Scroll of Purity: Scroll of Purity+ only draws 1 card. (was 2)
- Glowing Plant: Reworked. Cost increased to 1 (was 0), draws 2(3). (was 1(2))
- Glow Power no longer expires when you use other cards.
- Light: Base Block decreased to 7(10), Block is increased by 1 per Glow Power.
- Shadow: Base damage decreased to 8(11), damage is increased by 2 per Glow Power.
- Withering Strike: Now always decreased enemy's strength by 1.
- Save Valuables: Cost decreased to 0, no longer gives Block per unique card.
- Polymorphism: Now draws 1 card instead of 2 when all cards in hand are unique.
- Heart to Fruit: No longer gains double max HP from Elites & Bosses, max HP gain decreased to 3(4). (was 4(5))
- Iron Slate and Silent Slate relics are no longer available.
- Explorer's Path: Updated pick ratio.