-
Notifications
You must be signed in to change notification settings - Fork 3.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Polyline artifacts depending on camera position #6741
Comments
@shunter I'm seeing the same thing in master and in 1.46. This is a screenshot from cesiumjs.org I hardly see that flicker happen at all though. Does it happen frequently for you? |
Hmm okay. It's about the same in 1.46 and master for me. cc @bagnell |
Marking this |
Fixed by #6751. Back to being the same quality as last release - that is, rare artifacts that I speculate are frustum boundaries. |
@shunter are you sure? That PR wasn't supposed to address standard polylines. |
I went back through versions of master and can't seem to reproduce with my original code with any previous version I try. Not sure what's going on, maybe there was some sort of file mismatch. Current master does have the artifacts from the gifs above if you turn log depth off. Not sure if turning log depth off is expected to work anymore, I haven't followed related changes. If you think that's a problem we should re-open. |
@slizer2000 does this happen in Cesium 1.47? Also, you linked to a pull request instead of a Sandcastle example by mistake. Can you please share your Sandcastle example? Thanks! |
@hpinkos apologies. I have updated the link. Yes it happens in 1.4.7. I have had to revert back to 1.44 in my project to avoid this issue. I becomes more apparent as you zoom into the geo |
there is another bug that when in 2D mode, the polyline gets cut in half or disapears all together |
Thanks @slizer2000, I was able to reproduce the flickering you're seeing. For now, you can set @bagnell could you look into this? |
If it helps here is another demo showing the problem: Sandcastle |
Another polyline artifact but only when log depth is off. I wasn't able to git bisect due to unrelated shader errors but it seems to have been introduced with the log depth changes. UPDATE: fixed #7209 |
Just a reminder that the release is this Wednesday. We should really try and get all showstopper issues addressed by the end of today. |
Is anyone looking at addressing this for tomorrow? |
I'm looking at it. |
What was the result of this? |
Hi @themikelester, we fixed some of the polyline issues but are still looking into one or two others |
(@bagnell?) This issue is marked for next release, so we should try to get in a fix for next week. Thanks! |
I wasn't able to find the cause for the last release. I'm still looking into it. |
I mentioned this in #7209 as well - I'm still seeing some flickering in #6741 (comment) even with the changes in #7209. I think it may be due to driver differences. I only noticed flickering with AMD and not Nvidia, and both work in older versions of Cesium (I tested 1.34). |
Congratulations on closing the issue! I found these Cesium forum links in the comments above: https://groups.google.com/forum/#!topic/cesium-dev/NZwZnQnmC2U If this issue affects any of these threads, please post a comment like the following:
I am a bot who helps you make Cesium awesome! Contributions to my configuration are welcome. 🌍 🌎 🌏 |
Opened #7360 to address #6741 (comment). |
Moved the forum issue https://groups.google.com/forum/#!topic/cesium-dev/NZwZnQnmC2U over to #7072. |
In master I'm seeing new artifacts when rendering polylines. Possibly this is related to the polylines on terrain addition?
Sandcastle
note: sandcastle is the hosted version which does not have the problem. copy/paste the code locally
The text was updated successfully, but these errors were encountered: