Added workaround for broken tilesets. #6125
Merged
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A bunch of tilesets were generated that have a leading / in front of all URLs in the tileset.json. If the tiles aren't at the root of the domain they will not load anymore. If we find a b3dm file with a leading slash, we test load a tile. If it succeeds we continue on. If it fails, we set this to true so we know to strip the slash when loading tiles.