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krzychu124 authored Mar 3, 2020
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# BrokenNodeDetector
## Cities Skylines mod for detecting broken nodes
# Broken Nodes Detector

Locates invisible problems with your transport system and helps fix them.

### __First release of Broken Nodes Detector__
![Mod Panel](https://user-images.githubusercontent.com/1386719/72827820-63b60400-3c73-11ea-9f24-740eb4dd8da7.png)

A mod for __Cities Skylines__ to temporarily help users to find broken nodes.
Press **Ctrl+Zero** in-game to display the mod panel.

Broken nodes makes __[Traffic Manager: President Edition](https://github.com/krzychu124/Cities-Skylines-Traffic-Manager-President-Edition)__ unusable due to despawn of vehicles after creating or upgrading road segment.
## Fix broken nodes

__Hit _Ctrl+Zero_ to show mod menu in-game.__
The [broken node bug](https://github.com/CitiesSkylinesMods/TMPE/issues/277) causes vehicles to despawn when they reach a certain segment of road or rail.

# Features
- Automatically detect broken nodes
- Move camera to broken node
* Click **Run detector** to scan the city
* It will find one problem at a time and highlight it on the map
* Either bulldoze it or move it slightly to repair
* Repeat the process until no problems found

# Changelog
### [0.4](https://github.com/krzychu124/BrokenNodeDetector/compare/0.3...0.4), 03/01/2020
## Fix ghost nodes

Ghost nodes can cause "Array Index" errors and problems with pathfinding.

* Click **Remove Ghost Nodes** to find and remove any ghost nodes

## Fix transport routes and stops

Broken transport routes can prevent vehicles from spawning or prevent cims from reaching their destinations.

* Click **Detect disconnected PT stops** to scan the city
* Problems are listed one at a time; click **Find next** to see each one
* Click **Remove** to delete a broken line or stop

## Changelog

### [0.4](https://github.com/CitiesSkylinesMods/BrokenNodeDetector/compare/0.3...0.4), 03/01/2020

- ghost nodes detector(with auto-remove)
- detector for public transport line and stop issues:
- detector for public transport line and stop issues:
- detect empty lines,
- detect incomplete lines,
- detect not connected stops,
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- remove selected line,
- improved logging

### [0.3](https://github.com/krzychu124/BrokenNodeDetector/compare/0.2...0.3), 15/07/2019
### [0.3](https://github.com/CitiesSkylinesMods/BrokenNodeDetector/compare/0.2...0.3), 15/07/2019

- `NullReferenceException` bug fix (thanks aubergine10) (#2)
- code cleanup

### [0.2](https://github.com/krzychu124/BrokenNodeDetector/compare/0.1...0.2), 22/06/2019
_New feature:_
- cycle through broken nodes (automatically skip removed or invalid). No need to re-run detector
### [0.2](https://github.com/CitiesSkylinesMods/BrokenNodeDetector/compare/0.1...0.2), 22/06/2019

- cycle through broken nodes (automatically skip removed or invalid); no need to re-run detector

### [0.1](https://github.com/krzychu124/BrokenNodeDetector/releases/tag/0.1), 22/06/2019
### [0.1](https://github.com/CitiesSkylinesMods/BrokenNodeDetector/releases/tag/0.1), 22/06/2019

- detect infinite loop of node updates,
- click 'Move to next' to teleport camera to broken node.

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