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Differentiate between road, tracked, pedestrian, etc on lane connector #295
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If it's any use there are some shader tutorials here: https://catlikecoding.com/unity/tutorials/ |
Yeah I know that site 😉 |
In addition, maybe we should add some sort of switch for cycling through lane connection modes - (preview or manage connections): Available views/states:
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Yup - dependent on discussion starting at #38 (comment) (ie. where to show context-specific tool modes/options) |
Mixed case: Some assets use the same lane for both car/tram like the vanilla two way road with tram tracks. Separate Case: Some other custom assets have tram lane and bus/car lane on the top of each other. Shapes: #354
User control:
back-end: In many places cars can enter bus lane only if they want to turn. should we have possibility for bus to go straight but car to turn in lane connector? |
Separating bus and car lane would be bad idea having given it some thought. To user, it's just "a bus lane". The distinction is really about "something that has tires (car, bus, truck...)" vs. "someting that runs on tracks (tram, monorail, train...)".
I think maybe either Then that leaves the issue that there could be more than one track in the same "position", for example a monorail track over a tram track. I'm not sure what to do about that situation without making everything really confusing. The lane connectors could perhaps be placed side by side, but even then how would we highlight the specific track they relate to? |
@aubergine10 Are we going to make it impossible to let cars use bus lane to turn? I know this question is opening up a whole new can of worms and leads to complexity and results into many combinations of possibilities so we need to be careful about how we go through with this. maybe have it on your mind and we can come back to this in future? I opened issue #716 |
If all tools are soon going to have their floating tool window, you can plan here what will that window contain?
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No, of course not. To the user, a bus lane is just a road lane that's painted red. If they want to keep cars and trucks off that lane, they enable the 'ban cars and trucks from bus lanes' option (or whatver it is called) in mod options. We would never have per-vehicle-category lane connectors on road lanes. The distiction here is only about tracked vehicles (trains, trams, etc) vs. tire vehicles (cars, trucks, etc). Bus lane = it is just a normal road lane from perspective of the lane connector tool. |
Suggestion:
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Would it be possible to change source node shape for monorail tracks?
Currently they use circles, like road lanes. I initially thought there was a routable lane on the median (as I'd never even tried routing monorails before) or something.
Maybe if the monorail source nodes were square or rectangular? I realise this would add some complexity in terms of orientation (ensure square/rectangle is aligned with lane) but I think it would give a much more intuitive interface to the end-user.
Tagging: #282
EDIT: there are two cases:
Mixed case: Some assets use the same lane for both car/tram like the vanilla two way road with tram tracks.
Separate Case: Some other custom assets have tram lane and bus/car lane on the top of each other.
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