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Changes to mod settings UI #62

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originalfoo opened this issue Feb 11, 2019 · 1 comment · Fixed by #1455
Closed

Changes to mod settings UI #62

originalfoo opened this issue Feb 11, 2019 · 1 comment · Fixed by #1455
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docs Documentation low priority Issue with low priority of work Settings Road config, mod options, config xml UI User interface updates Usability Make mod easier to use
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@originalfoo
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originalfoo commented Feb 11, 2019

Poor choice of words on some options/headings in mod settings is causing crufty workarounds in the documentation. I've done mockups of suggested changes below. New locale strings should be used to encourage translators to update translations.

The changes should wait until after #51 (toolbar --> build bar) is complete, as that makes some options obsolete and others are moved to the build bars.

__| Gameplay |_________________________

Vehicles
   Reckless driving:
   (dropdown)
   o Cruise at different speeds
   o Drive slower on unmaintained roads

Vehicle AI
   o Improved journey planning
   Amount of lane changing:
   (slider)

Parking AI
   o More realistic parking
__| Policies |_________________________

Enforcement:
   Enforcement of my policies should be
   (dropdown)

At junctions:
   o Busses can ignore lane arrows
   o Vehicles can enter if entry lane is blocked
   o Vehicles can do u-turns
   o Vehicles can switch lanes

At traffic lights:
   o Vehicles can turn on red
   o Vehicles can do unprotected turns

On roads:
   o Ban car and trucks on bus lanes
   o Limit lane changes on highways
   o Heavy trucks prefer outer lanes on highways

During disasters:
   o Evacuation busses can ignore the rules
__| Advanced |_________________________

Enabled features
   o Priority signs
   o Timed traffic lights
   o Speed limits
   o Vehicle restrictions
   o Parking restrictions
   o Junction restrictions
   o Lane connector

Experimental features
   o (add any features here as applicable)

Global configuration file
   [ Reload ]
   [ Reset ]

Debugging
   o Node and segment overlay
   o Lanes overlay
   o Path finder stats
@originalfoo originalfoo changed the title General tab (mod settings): Rename "General" to "Interface" General tab (mod settings): Rename "General" section heading to "Interface" Feb 11, 2019
@originalfoo originalfoo reopened this Feb 11, 2019
@originalfoo originalfoo added the Usability Make mod easier to use label Feb 15, 2019
@originalfoo originalfoo changed the title General tab (mod settings): Rename "General" section heading to "Interface" Better text in mod settings UI Feb 16, 2019
@originalfoo originalfoo added the docs Documentation label Feb 16, 2019
@originalfoo originalfoo changed the title Better text in mod settings UI Changes to mod settings UI Feb 16, 2019
@originalfoo originalfoo added the low priority Issue with low priority of work label Feb 16, 2019
@VictorPhilipp VictorPhilipp added the UI User interface updates label Mar 14, 2019
@originalfoo
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Forgot to mention here but it would also be very useful to allow global settings (from main menu) to be defined and used as defaults in any new games. (Steam user "Action Jackson" just mentioned this on Stable workshop page).

@originalfoo originalfoo added the Settings Road config, mod options, config xml label Aug 12, 2019
originalfoo added a commit that referenced this issue Jan 2, 2022
Updates #1262, #62

- Collate related options in to UI groups
- Move bulky option code in to methods
- Clarify intent in `MakeSettings_General`
@originalfoo originalfoo added this to the 11.6.5.1 milestone Feb 18, 2022
@originalfoo originalfoo self-assigned this Mar 13, 2022
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docs Documentation low priority Issue with low priority of work Settings Road config, mod options, config xml UI User interface updates Usability Make mod easier to use
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