-
Notifications
You must be signed in to change notification settings - Fork 11
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Disable mob drop multiplication for horses #21
Conversation
thank you, also Donkeys? On Sat, Apr 11, 2015 at 6:20 PM biggestnerd notifications@github.com
|
donkeys are horses and bukkit is stupid |
that's been established. On Sat, Apr 11, 2015 at 6:21 PM biggestnerd notifications@github.com
|
BTW main server drop rate is 1 until this goes online tomorrow. On Sat, Apr 11, 2015 at 6:26 PM justin kilpatrick <
|
but yeah you should merge this so it can build |
going to have someone do a quick review, looks good to me though, but I know nothing about humbug |
its just the one line that checks if the mob is a player so it doesnt dupe player drops. i added horses to the if statement |
Code Review: http://www.reddit.com/r/Civcraft/comments/32bqoe/morning_changelog_20150412/cq9pvxw TLDR: Feature loses a miniscule bit of functionality that it had before (previoulsy it wiped out horse mob xp drops but now it allows them). It has no noticeable affect on civcraft since xp is disabled (validated explicitly and stated in review). I've suggested that this functionality be either reintroduced for horses to keep what we have now or removed. I would not necessarily push for this as a pre-req for acceptance of this pull though since I think adding the feature back in for horses is stupid since I would prefer it to be gone for all mob types. I've added issue 22 to track this bad configuration option so this pull -can- be accepted without any changes as long as we accept that horses will drop useless xp orbs. #22 TLDR TLDR: It appears fine to accept with a minor useless problem that may or may not be fixed. |
Erocs just set the multiplier for horses specifically to 1 seems to work On Sun, Apr 12, 2015, 9:01 AM Pentom notifications@github.com wrote:
|
Does this need to be merged? |
Can one of the admins verify this patch? |
I think erocs just set the multiplier to one manually, it perhaps should be On Sat, Apr 18, 2015 at 11:14 PM CivcraftBot notifications@github.com
|
No description provided.