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Kaluptic psychosis illusion NPCs dropped weapons do not disapper with them #58640
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Can't confirm on 0.F-9789. This guy with the exclamation mark is a hallucination The game says that he drops his weapon But actually he still wields it Game explicitly states that if NPC is a hallucination, then actual dropping should fail silently. Cataclysm-DDA/src/npctalk_funcs.cpp Lines 959 to 963 in b3c3acd
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@NetSysFire why is this issue has "confirmed" tag? I tested the issue, and my tests demonstrated that hallucination NPC don't drop their weapons. NPC saying he drops his weapon while actually he doesn't looks more like a feature of hallucination rather than a game bug IMO. |
Unsure. Might have fat-fingered the label. |
Closing as unconfirmed. If it's still reproducible somehow, ping me to reopen. |
Describe the bug
Now that we can talk with the NPCs we can tell them to drop their weapons. A weapon dropped this way remains in the game after the NPC disappears and the hallucinations status effect passes. I had an NPC drop a sickle that persisted this way. I also got a beebot to drop honeycomb when they disappear. I found a honeycomb on the ground randomly where i think i hit a beebot but was not sure, later another beebot showed up and when i made it disappear there was another honeycomb on the ground. This is a easily ignored thing but here it is anyways thanks for the great game guys.
Steps to reproduce
Expected behavior
No weapons dropped. Maybe this can be fixed by only spawning illusion NPCs with nothing on their hands?
Screenshots
Sorry character already dead but here is the sickle when i got a new character to the base.
Versions and configuration
Experimental 20/06/2022
Additional context
No response
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