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Machine 2 not starting in correct position when using turn option for headlands #6850
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logfile with debugchannel 7, 12 and 14. Also what start option do you use ? |
Sounds like the very well known issue. I'd bet he started the course in the corner... ;) |
@rohne83 This 'shouldn't' be an issue anymore, but I don't even know his Version and stuff, could be anything... |
oddly enough after messing around with this issue for a week... yesterday
when i went to log the issue for you it didn't happen.
I have tried everything I could think of for the last week and the only fix
was changing the corner setting. including different maps and machines even
down to mod machines vs in game machines.
I'm going to mess with it again today and see if i can make it happen again.
and in response to rohne83 yes i was starting in the corner... I will
compare starting there to the middle and see what happens. The one
that worked yesterday was also started in the corner.
…On Thu, Feb 18, 2021 at 7:49 AM Tensuko ***@***.***> wrote:
@rohne83 <https://github.com/rohne83> This 'shouldn't' be an issue
anymore, but I don't even know his Version and stuff, could be anything...
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This is not the way how you attach screenshots and logfiles... |
Sorry I just replied to the email
…On Fri, Feb 19, 2021 at 3:02 PM Tensuko ***@***.***> wrote:
This is not the way how you attach screenshots and logfiles...
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Will you give us the information the right way the next days, or did you manage to get it working and we can close this ? :) |
Is this the correct way? |
Can you give us also a full logfile, the name of the Map, the Number of the Field and the Course you generated ? ( ...\My Games\FarmingSimulator2019\CoursePlay_Courses\MapName.SampleModMap ) |
New log file as I didn't have a complete copy of the last one. |
ok i will try that next time it acts up
…On Wed, Feb 24, 2021 at 10:19 AM Tensuko ***@***.***> wrote:
I would suggest you to set the startpoint (option: select position on map)
more like here:
[image: 108916941-36f9bc00-75ec-11eb-89a2-6217c1efa99a]
<https://user-images.githubusercontent.com/27344744/109039139-be1e6100-76cc-11eb-8933-d3529330a929.png>
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Well, from my own testing it does work just fine. |
I have an issue where if I'm using multiple combines, I'm setting it to do 2 headland passes, with turn set for the corners, and setting for lands passes after headlands are complete.
the first combine (set to left) performs as expected. the second (Set to right) will skip the headland passes every time and start directly on the Lands passes and not follow up with them after. If I set the corners to smooth this doesn't happen and both perform as expected.
Thanks
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