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Contact Ended System Overhaul #52

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Dec 15, 2024
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83757ba
contact ended system started.
SoloByte Dec 12, 2024
bff3102
CollisionHandler first contact system overhaul finished.
SoloByte Dec 12, 2024
82248d0
CollisionObject moved to CollisionSystem namespace.
SoloByte Dec 13, 2024
a2a7125
CollisionHandler resolve collider contact ended system improvements.
SoloByte Dec 13, 2024
a030dc4
Contact & ContactEndedInformation classes removed.
SoloByte Dec 13, 2024
5f505bb
First contact collision detection and contact ended detection fixes.
SoloByte Dec 13, 2024
30291ca
ResolveContactEnded function improved.
SoloByte Dec 13, 2024
5a1f21a
GameObjectHandlerExample updated for new first contact / contact ende…
SoloByte Dec 13, 2024
ddcba1a
CollisionHandler old stuff removed.
SoloByte Dec 13, 2024
7fd80b9
CollisionInformation cleanup and new functions added.
SoloByte Dec 13, 2024
63fcce2
Release preparations for the 3.1 release.
SoloByte Dec 13, 2024
0c33868
CollisionObject Collision() parameter changed to CollisionInformation…
SoloByte Dec 14, 2024
be2a905
CollisionPoints GetClosest/Furthest/FacingTowards functions now skip …
SoloByte Dec 14, 2024
561f459
Exists, Find, FindAll functions added to Collision. GetAverageCollisi…
SoloByte Dec 14, 2024
30be1f8
GetClosest, Furthest, Combined - CollisionPoint functions (and overlo…
SoloByte Dec 14, 2024
8fef3b5
GetAverageCollisionPoint renamed to GetCombinedCollisionPoint in Coll…
SoloByte Dec 14, 2024
694c27b
IntersectSpaceRegister updated.
SoloByte Dec 14, 2024
064ffbb
NugetPackage release notes updated.
SoloByte Dec 14, 2024
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91 changes: 38 additions & 53 deletions Examples/Scenes/ExampleScenes/EndlessSpaceCollision.cs
Original file line number Diff line number Diff line change
Expand Up @@ -483,23 +483,20 @@ public Bullet(Vector2 pos, Vector2 dir, BulletStats stats, ColorRgba color)

}

protected override void Collision(List<CollisionInformation> info)
protected override void Collision(CollisionInformation info)
{
foreach (var i in info)
{
if (i.Count <= 0) continue;
if (info.Count <= 0) return;

if (i.Other is AsteroidObstacle asteroid)
if (info.Other is AsteroidObstacle asteroid)
{
foreach (var collision in info)
{
foreach (var collision in i)
{
if(!collision.FirstContact) continue;
asteroid.Damage(Transform.Position, stats.Damage, new Vector2(0f));
effectTimer = effectDuration;
collider.Enabled = false;
Velocity = new(0f);
return;
}
if(!collision.FirstContact) continue;
asteroid.Damage(Transform.Position, stats.Damage, new Vector2(0f));
effectTimer = effectDuration;
collider.Enabled = false;
Velocity = new(0f);
return;
}
}
}
Expand Down Expand Up @@ -617,32 +614,28 @@ public Ship(Vector2 pos, float shipSize)
Health = MaxHp;
}

protected override void Collision(List<CollisionInformation> info)
protected override void Collision(CollisionInformation info)
{
foreach (var i in info)
{
if(i.Count <= 0 || i.Other is not AsteroidObstacle a) continue;
if(!i.Validate(out CollisionPoint combined)) continue;
if(info.Count <= 0 || info.Other is not AsteroidObstacle a) return;
if(!info.Validate(out CollisionPoint combined)) return;

a.Cut(GetCutShape());
a.Cut(GetCutShape());

if (collisionStunTimer <= 0f)
{
Health--;
if (Health <= 0)
{
collider.Enabled = false;
Kill();
OnKilled?.Invoke();
}
}
if (combined.Valid)
if (collisionStunTimer <= 0f)
{
Health--;
if (Health <= 0)
{
Velocity = combined.Normal * 3500;
collisionStunTimer = CollisionStunTime;
collisionRotationDirection = Rng.Instance.RandDirF();
collider.Enabled = false;
Kill();
OnKilled?.Invoke();
}

}
if (combined.Valid)
{
Velocity = combined.Normal * 3500;
collisionStunTimer = CollisionStunTime;
collisionRotationDirection = Rng.Instance.RandDirF();
}
}

Expand Down Expand Up @@ -926,19 +919,15 @@ public void Damage(Vector2 pos, float amount, Vector2 force)
}
}

protected override void Collision(List<CollisionInformation> info)
protected override void Collision(CollisionInformation info)
{
foreach (var i in info)
if(info.Count <= 0) return;
if(!info.Validate(out CollisionPoint combined)) return;
foreach (var collision in info)
{
if(i.Count <= 0) continue;
if(!i.Validate(out CollisionPoint combined)) continue;
foreach (var collision in i)
{
if(collision.Points == null || collision.Points.Count <= 0 || !collision.FirstContact)continue;
if(collision.Points == null || collision.Points.Count <= 0 || !collision.FirstContact)continue;

Velocity = Velocity.Reflect(combined.Normal);
}

Velocity = Velocity.Reflect(combined.Normal);
}
}
public void MoveTo(Vector2 newPosition)
Expand Down Expand Up @@ -1864,18 +1853,14 @@ public Destructor(Vector2 position, Vector2 direction, ColorRgba color)
Drag = 0f;
}

protected override void Collision(List<CollisionInformation> info)
protected override void Collision(CollisionInformation info)
{
if (info.Count <= 0) return;
foreach (var collisionInfo in info)
if (info.Other is AsteroidObstacle asteroid)
{
if(collisionInfo.Count <= 0) continue;
if (collisionInfo.Other is AsteroidObstacle asteroid)
if (info.FirstContact)
{
if (collisionInfo[0].FirstContact)
{
asteroid.Damage(Transform.Position, 10000000, Vector2.Zero);
}
asteroid.Damage(Transform.Position, 10000000, Vector2.Zero);
}
}

Expand Down
160 changes: 77 additions & 83 deletions Examples/Scenes/ExampleScenes/GameObjectHandlerExample.cs
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,13 @@ internal class Overlapper : CollisionObject
private CircleCollider circleCollider;

private int overlapCount = 0;
private readonly ColorRgba[] overlapColors = [Colors.Light, Colors.Text, Colors.Cold, Colors.Warm, Colors.Highlight, Colors.Special, Colors.Special2];
private readonly ColorRgba basicColor = Colors.Special;
private readonly ColorRgba overlapColor = Colors.Special2;

private const float contactStartedDuration = 0.5f;
private const float contactEndedDuration = 0.5f;
private float contactStartedTimer = 0f;
private float contactEndedTimer = 0f;

public Overlapper(Vector2 pos) : base(new Transform2D(pos, 0f, new Size(150, 0), 1f))
{
Expand All @@ -129,52 +135,57 @@ internal class Overlapper : CollisionObject
}


protected override void Collision(List<CollisionInformation> info)
protected override void Collision(CollisionInformation info)
{

foreach (var colInfo in info)
if (info.Count > 0 && info.FirstContact)
{
if (colInfo.Count > 0)
contactStartedTimer = contactStartedDuration;
overlapCount++;
if (info.Other is BoundaryWall wall)
{
foreach (var collision in colInfo)
{
if (!collision.FirstContact) continue;

if (colInfo.Other is BoundaryWall wall)
{
overlapCount++;
Velocity = -(Transform.Position).Normalize() * Velocity.Length();
}
else
{
overlapCount++;
}
}
Velocity = -(Transform.Position).Normalize() * Velocity.Length();
}
}
}

protected override void CollisionEnded(List<OverlapInformation> info)
protected override void ContactEnded(CollisionObject other)
{
foreach (var overlapInfo in info)
contactEndedTimer = contactEndedDuration;
overlapCount--;
}

public override void Update(GameTime time, ScreenInfo game, ScreenInfo gameUi, ScreenInfo ui)
{
base.Update(time, game, gameUi, ui);
if (contactStartedTimer > 0)
{
foreach (var overlap in overlapInfo)
{
overlapCount--;
}
contactStartedTimer -= time.Delta;
if(contactStartedTimer <= 0) contactStartedTimer = 0;
}
if (contactEndedTimer > 0)
{
contactEndedTimer -= time.Delta;
if(contactEndedTimer <= 0) contactEndedTimer = 0;
}
}

public override void DrawGame(ScreenInfo game)
{
var c = circleCollider.GetCircleShape();
var colorIndex = 0;
if(overlapCount >= overlapColors.Length) colorIndex = overlapColors.Length - 1;
else if(overlapCount < 0) colorIndex = 0;
else colorIndex = overlapCount;

var color = overlapColors[colorIndex];
c.DrawLines(8f, color);

//animated radius
var contactStartedF = contactStartedTimer / contactStartedDuration;
contactStartedF = ShapeTween.CircOut(contactStartedF);
var radius = ShapeMath.LerpFloat(c.Radius, c.Radius * 1.5f, contactStartedF);
c = c.SetRadius(radius);

//animate thickness
var contactEndedF = contactEndedTimer / contactEndedDuration;
contactEndedF = ShapeTween.BounceIn(contactEndedF);
var thickness = ShapeMath.LerpFloat(8, 32, contactEndedF);

var color = overlapCount > 0 ? overlapColor : basicColor;
c.DrawLines(thickness, color);
}

public override bool HasLeftBounds(Rect bounds) => !bounds.OverlapShape(circleCollider.GetCircleShape());
Expand All @@ -184,10 +195,6 @@ public override void DrawGame(ScreenInfo game)
public override void DrawGameUI(ScreenInfo gameUi)
{
}
public override void FixedUpdate(GameTime fixedTime, ScreenInfo game, ScreenInfo gameUi, ScreenInfo ui)
{

}
}

internal class Ball : CollisionObject
Expand All @@ -212,22 +219,18 @@ internal class Ball : CollisionObject
Layer = SpawnAreaLayers.ObjectFlag;
}

protected override void Collision(List<CollisionInformation> info)
protected override void Collision(CollisionInformation info)
{
CollisionPoint p = new();
foreach (var colInfo in info)
if (info.Count > 0)
{
if (colInfo.Count > 0)
foreach (var collision in info)
{
foreach (var collision in colInfo)
if(!collision.FirstContact) continue;
if(collision.Points == null) continue;
if (collision.Validate(out CollisionPoint combined))
{
if(!collision.FirstContact) continue;
if(collision.Points == null) continue;
if (collision.Validate(out CollisionPoint combined))
{
// var cp = collision.Points.GetAverageCollisionPoint();
if (combined.Valid) p = p.Average(combined);
}
if (combined.Valid) p = p.Average(combined);
}
}
}
Expand Down Expand Up @@ -319,24 +322,21 @@ public override void FixedUpdate(GameTime fixedTime, ScreenInfo game, ScreenInfo
}


protected override void Collision(List<CollisionInformation> info)
protected override void Collision(CollisionInformation info)
{
CollisionPoint p = new();
foreach (var colInfo in info)
if (info.Count > 0)
{
if (colInfo.Count > 0)
foreach (var collision in info)
{
foreach (var collision in colInfo)
if(!collision.FirstContact) continue;
if(collision.Points == null) continue;
if (collision.Validate(out var combined, out var closest))
{
if(!collision.FirstContact) continue;
if(collision.Points == null) continue;
if (collision.Validate(out var combined, out var closest))
{
Transform = Transform.SetPosition(closest.Point);
Velocity = new();
Enabled = false;
deadTimer = 2f;
}
Transform = Transform.SetPosition(closest.Point);
Velocity = new();
Enabled = false;
deadTimer = 2f;
}
}
}
Expand Down Expand Up @@ -481,22 +481,19 @@ private void OnEnteredGameArea()
}


protected override void Collision(List<CollisionInformation> info)
protected override void Collision(CollisionInformation info)
{
CollisionPoint p = new();
foreach (var colInfo in info)
if (info.Count > 0)
{
if (colInfo.Count > 0)
foreach (var collision in info)
{
foreach (var collision in colInfo)
if(!collision.FirstContact) continue;
if(collision.Points == null) continue;
if (collision.Validate(out var combined, out var closest))
{
if(!collision.FirstContact) continue;
if(collision.Points == null) continue;
if (collision.Validate(out var combined, out var closest))
{
// var cp = collision.Points.GetAverageCollisionPoint();
if (combined.Valid) p = p.Average(combined);
}
// var cp = collision.Points.GetAverageCollisionPoint();
if (combined.Valid) p = p.Average(combined);
}
}
}
Expand Down Expand Up @@ -573,22 +570,19 @@ internal class Bird : CollisionObject
Layer = SpawnAreaLayers.ObjectFlag;
}

protected override void Collision(List<CollisionInformation> info)
protected override void Collision(CollisionInformation info)
{
CollisionPoint p = new();
foreach (var colInfo in info)
if (info.Count > 0)
{
if (colInfo.Count > 0)
foreach (var collision in info)
{
foreach (var collision in colInfo)
if(!collision.FirstContact) continue;
if(collision.Points == null) continue;
if (collision.Validate(out CollisionPoint combined))
{
if(!collision.FirstContact) continue;
if(collision.Points == null) continue;
if (collision.Validate(out CollisionPoint combined))
{
// var cp = collision.Points.GetAverageCollisionPoint();
if (combined.Valid) p = p.Average(combined);
}
// var cp = collision.Points.GetAverageCollisionPoint();
if (combined.Valid) p = p.Average(combined);
}
}
}
Expand Down
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