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- moved new infinite_inertia argument of move_and_slide and move_and_slide_with_snap in KinematicBody and KinematicBody2D to the end if not already there. This makes the order of arguments consistent and should keep projects from 3.0 compatible as this argument did not exist in 3.0. Docs updated accordingly. - renamed max_bounces to max_slides for consistency. Docs updated accordingly. - the argument infinite_inertia in test_move is now optional, as it is in every other movement related method. This closes godotengine#22829.
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