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#16757 added this new parameter to the movement related methods of KinematicBody (2D and 3D). The default values have been set to infinite_inertia = true in the other bindings, but not for this method.
@AndreaCatania Adding DEFVAL(true) should fix it. Or is there a reason why this wasn't added?
Speaking of infinite_inertia, there is an incosistency. The 3D KinematicBody::move_and_slide is the only method with infinite_inertia being the last argument. Could be corrected as well.
- moved new infinite_inertia argument of move_and_slide and
move_and_slide_with_snap in KinematicBody and KinematicBody2D to the
end if not already there. This makes the order of arguments consistent
and should keep projects from 3.0 compatible as this argument did not
exist in 3.0. Docs updated accordingly.
- renamed max_bounces to max_slides for consistency. Docs updated
accordingly.
- the argument infinite_inertia in test_move is now optional, as it is
in every other movement related method. This closesgodotengine#22829.
I get this error when using test_move() on 3.1.0 alpha. Running on Windows 7, 32bit, GLES2
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