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infinite_inertia
argument ofmove_and_slide
andmove_and_slide_with_snap
in KinematicBody and KinematicBody2D to the end if not already there. This is basically Fixes #19648 Kinematic body move_and_slide compatibility issue #19884 for every other method.This makes the order of arguments consistent and should keep projects from 3.0 compatible as this argument did not exist in 3.0. Docs updated accordingly.
Note: This can break compatibility with current projects.
max_bounces
tomax_slides
for consistency. Docs updated accordingly.