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Change Kill Person to "Teach person a lesson" #2184

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merged 13 commits into from
Nov 18, 2024

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Lyndomen
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About the PR

Normal targets only have to die once, from then on the greentext is green. kill head turns red if they get revived though.

Why / Balance

Its cooler for everyone involved, and hopefully encourages more interesting murders. Heads still get to be gibbed because they signed up for it :godo:

Technical details

C# changes imported from April (thank you) and some EE dependencies. Moved their stuff to a EE folder.
This is my first time porting something so please triple check.

Media

wow look we have to teach them a lesson
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wow look we killed them and its green
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wow look they are revived, and its still green
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uh oh wow look we have to kill CE
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Got em
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i forgot to save the last screenshot but it reverts to redtext if CE gets revived

Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Breaking changes

damn idk

Changelog
🆑 Lyndomen, Sleepy.April

  • tweak: Normal kill targets now just need to be killed once- but it needs to teach them a lesson that will be remembered

@Lyndomen Lyndomen requested review from a team as code owners November 13, 2024 00:52
@github-actions github-actions bot added S: Needs Review Changes: YML Changes any yml files Changes: C# Changes any cs files Changes: Localization Changes any ftl files and removed S: Needs Review labels Nov 13, 2024
@Lyndomen Lyndomen changed the title Normal Kill Targets only have to be killed once Change Kill Person to "Teach person a lesson" Nov 13, 2024
@Proxysseia
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peak

@Radezolid
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I love it, gives way more room for RP

@Colin-Tel
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inb4 an ESL player attempts to teach their kill target arithmetic

Colin-Tel
Colin-Tel previously approved these changes Nov 13, 2024
@Colin-Tel
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Still needs a code review 😄

@sleepyyapril
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good code, peak code even

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@beck-thompson beck-thompson left a comment

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Code isn't quite peak but its close! I really like this idea so I hope it gets added ❤️

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@deltanedas deltanedas left a comment

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should go in its own condition to avoid 1000 conflicts

@Lyndomen
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Lyndomen commented Nov 14, 2024

i have made it its own codition, but not ready for review- it is still actively broken. I intend to make it so calling cards can be slapped against a body, and that will hopefully satisfy the condition.

@Lyndomen
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ok real i understand how to use randomperson, just trust the process. this still has the limitation that beck has indicated, in that people have to check their objectives while the fella is dead, but i can start working on that next

@Lyndomen
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image

@Lyndomen Lyndomen requested a review from MilonPL November 15, 2024 15:59
@MilonPL MilonPL requested a review from deltanedas November 15, 2024 16:05
@deltanedas deltanedas enabled auto-merge (squash) November 18, 2024 03:29
@deltanedas deltanedas merged commit 39d9ea8 into DeltaV-Station:master Nov 18, 2024
13 checks passed
DisposableCrewmember42 pushed a commit to DisposableCrewmember42/Delta-v that referenced this pull request Nov 18, 2024
* bogos binted

* bogos binted

* bogos binted

* bogos binted

* bogos binted

* bogos binted

* bogos binted

* fixes, still doesnt stay completed.

* fixed real

* meow

* meow
@Lyndomen
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Changelog didn't work, damn

@Lyndomen Lyndomen deleted the kiss-targets branch November 18, 2024 14:12
@fow111
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fow111 commented Nov 19, 2024

shit

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9 participants