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Change Kill Person to "Teach person a lesson" #2184
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peak |
I love it, gives way more room for RP |
inb4 an ESL player attempts to teach their kill target arithmetic |
Still needs a code review 😄 |
good code, peak code even |
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Code isn't quite peak but its close! I really like this idea so I hope it gets added ❤️
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should go in its own condition to avoid 1000 conflicts
i have made it its own codition, but not ready for review- it is still actively broken. I intend to make it so calling cards can be slapped against a body, and that will hopefully satisfy the condition. |
Content.Server/DeltaV/Objectives/Components/TeachLessonConditionComponent.cs
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Content.Server/DeltaV/Objectives/Components/TeachLessonConditionComponent.cs
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Content.Server/DeltaV/Objectives/Components/TeachLessonPickRandomHeadComponent.cs
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Content.Server/DeltaV/Objectives/Components/TeachLessonPickRandomPersonComponent.cs
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Content.Server/DeltaV/Objectives/Systems/TeachLessonConditionSystem.cs
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Content.Server/DeltaV/Objectives/Systems/TeachLessonConditionSystem.cs
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Resources/Locale/en-US/deltav/objectives/conditions/teach-head.ftl
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ok real i understand how to use randomperson, just trust the process. this still has the limitation that beck has indicated, in that people have to check their objectives while the fella is dead, but i can start working on that next |
Content.Server/DeltaV/Objectives/Systems/TeachLessonConditionSystem.cs
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Content.Server/DeltaV/Objectives/Components/TeachLessonConditionComponent.cs
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* bogos binted * bogos binted * bogos binted * bogos binted * bogos binted * bogos binted * bogos binted * fixes, still doesnt stay completed. * fixed real * meow * meow
Changelog didn't work, damn |
shit |
About the PR
Normal targets only have to die once, from then on the greentext is green. kill head turns red if they get revived though.
Why / Balance
Its cooler for everyone involved, and hopefully encourages more interesting murders. Heads still get to be gibbed because they signed up for it :godo:
Technical details
C# changes imported from April (thank you) and some EE dependencies. Moved their stuff to a EE folder.
This is my first time porting something so please triple check.
Media
wow look we have to teach them a lesson
wow look we killed them and its green
wow look they are revived, and its still green
uh oh wow look we have to kill CE
Got em
i forgot to save the last screenshot but it reverts to redtext if CE gets revived
Requirements
Breaking changes
damn idk
Changelog
🆑 Lyndomen, Sleepy.April