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Binding
The Building Gadget, Exchanging Gadget and the Copy Paste Gadget can all take advantage of our built in Binding
system! All you have to do is use ctr / cmd
, shift
and right click
on an inventory block.
What's an inventory block?
That's a good question, basically it's any block that can hold items inside of it. The complicated answer is: 'It's any block that exposes an IItemHandler
or an ItemHandler Capability
'.
There are loads of blocks that can do this but to name a few... Chests, Furnaces (Yup...), Ender Chests, Refined Storage Controllers, Draw Controllers, AE2 Controllers, etc.
Out of the box we support any block that exposes an IItemHandler
or an ItemHandler Capability
. This doesn't mean that it'll just work (tm). The answer to why is complicated but basically some mods need either ourselves or the mod creator to add a bit of code to tell us how to interact with their Inventory Block.
What do you support at the moment in 1.16.5+
Another great question that you'll not like the answer to...
- All of Minecrafts native inventory blocks
- Any modded block using the
IItemHandler
or anItemHandler Capability
correctly / normally. - That's it... Sorry... Please make a PR if you want us to support your mod. We are actively working on re-adding support for AE2 and Refined storage.
- Template Manager (Block)
- Construction Paste Containers (Item)
- Construction Paste (Item)