-
Notifications
You must be signed in to change notification settings - Fork 65
Changelog 1.16
Michael Hillcox edited this page Oct 21, 2021
·
12 revisions
- Crashing issue due to race conditions
- An issue showing an incorrect value for the Destruction gadget not showing the correct value for area size
- Possible fix for effect blocks staying invisible
- Added a
Open Material List
button to theCopy Paste Gadget
's Radial menu gui - Added
Door
support* to the Copy Paste Gadget... It's... Hmm, Working at least. You break it, you bought it.
- Changed the hardness of the Construction blocks to allow them to be broken easier
- Added the shovel as a tool to mine Construction Paste Power
- Updated to Minecraft
1.16.5
- Stopped the Construction Block crashing the game when being placed manually (You're not meant to do that :/ haha) #569
- Fixed Construction Block's break and broken particles not render / rendering the purple missing texture
- Removed a debug message:
hi
... Whoops, sorry server owners - Resolved a rare crash with Effect Block Tiles #610
- Fixed an issue causing the Exchanging Gadget being blocked by a
Block == Block
check instead of aState == State
#591 - Disallowed
Spawners
from being selected to build & exchange. #584
-
Fluid Only Mode
to the Destruction Gadget allowing for the gadget to only remove fluids instead of both 💧 - @michaelhillcox #539 - Template manager now supports ALL templates from
1.14+
this only works from this version onwards. Missing blocks will be ignored. - @michaelhillcox
- The Copy and Paste Gadget no longer removes it's anchor automatically. You have to do it manually. This is to allow for large builds to be built in stages. - @hvdklauw #565
- Templates are now on version
2.1.0
to mark a stable version.
- An issue introduced in the last release that stopped any Templates working 🤦 - @michaelhillcox #551
- Effect block updating the blocks around it too early. Torches no longer pop off when using the Exchanger 🔥 - @michaelhillcox #561
- An issue causing Construction Paste Blocks to forget their mimic block - @hvdklauw #548
- The Pasting Gui (in the Copy Paste Gadget's flow) now retains and re-loads the gadgets pasting offset - @hvdklauw #566
- The gadget being indicated as repairable which is causing issues with mods that repair items... Whoops... - @hvdklauw #557
- The Copy and Paste gadget messing with states in a weird way... This covers a few issues with the paste function of the template system. - @hvdklauw #554
- The Copy and Paste gadget losing it's orientation on copy - @hvdklauw #554
- Made the undo validation less strict to support mutated states (for now. needs system rewrites to fix this properly)
- Fixed template name not being saved to a template item or it's export #516
- Fixed TileEntity Renders inside the tooltip having layering issues #533
- Fixed linked inventories not showing blocks in the live render #407
- Fixed loading older templates into the game causing confusing errors to be displayed #517
- Partial fix for crash when attempting to render a block that requires special data #536
- Fix for #526 and #522 by using default state on block selection
- Fixed
Connected Surface
mode for the Building Gadget and the Exchanging Gadget #467
- Enabled JEI support again now they've released
- Updated some code for mappings and forge changes
- An event causing block duplication due to mass code rewrite in the inventory system
- Blocks being able to be placed in invalid locations
- Being able to select invalid blocks and build them.
- Fixed some naughty events never reporting that they finished 👀
- Ported to 1.16.3
- Ported to 1.16.2
- Fixed Undo data storing the wrong dimension data
- Fixed issue with inventory linking after dimension changes
- Jei not on this update yet
- Tooltip events are waiting on a Forge PR
- Bad code has been moved to a tainted package to flag for rewrites / refactors / cleaning.
- Moved away from mixed mappings to MCP mappings
- Removed undo from Exchanger as it should have never had it in the first instance
- Fixed silk touch enchange with the Exchanger.
- Fixed null pointer issues on Tiles by removing our onLoad call as the game handles this for us.
- Fixed Gadgets not using energy
- Fixed #511 exchanger would not exchange mutated states of the same block.
- Fixed #511 exchanger would incorrectly validate visible sides
Note Most of what has been noted here is also in the
3.4.0
release of Building Gadgets for 1.15 as I've mirrored the releases
- Improved the Destruction Gadgets Gui to be more clear when an area is out of bounds.
- Added 'out of' marker in the Contruction paste container item. You can now see the max size of the containers :D
- Added zh_cn translations thanks to @EnterFor #475
- Added a required items section to the template manager Gui which shows how many of which item you need for the template to be built.
- Fixed Sliders being held even after clicking off of them #450
- Fixed Undo crashing the game #450
- Fixed Exchanger exchanging over effect block #450
- Fixed Alpha rendering on the Builders and Exchangers overlays
- Fixed Effect Block not registering it's render properly... #472
- Fixed Copy Paste Gadgets rotation failing to rotate blocks correctly. #492
- Fixed a translation issue with Binding and unbinding your Gadget to an inventory.
- Fixed translation gaps in the translation files. #458
- Fixed modes being all caps (part of #458)
- Fixed crashing when an inventory cap is delayed or missing due to other mods. #461 #465 (actually fixed a bit ago but forgot to mention it in the changelog)
- Added back the Bound Inventory highlight / overlay...
- Added back tile entity render to the Exchanger and Builder overlays...
- Migrated all registries over to DeferredRegister
- Remove translation keys from the config (not required and half implemented)
- Removed abstract implemenation of the Construction Paste Container. It's now all one class...
- Template Manager (Block)
- Construction Paste Containers (Item)
- Construction Paste (Item)