Releases: Dom3062/TheFixes
Version 30
- Added fix: Game crash when someone destroyed dozer's visor
- Removed fix: Fixed the crash with grenade=nil in UnitNetworkHandler:sync_tear_gas_grenade_properties()
Version 29
- Added fix: Fixed Crime.net contract filters do not correctly reset
- Removed fix: Bug fix: Fixed client interaction not syncing
Version 28
Removed: (Fixed in the base game)
- Fixed a typo in 'Application' as 'Applicaton' that could lead to a crash when using modded parts (color)
- Fixed a typo in 'Application' as 'Applicaton' that could lead to a crash when using modded parts (texture)
- CharmManager: Fixed a crash with missing player camera unit
- Fixed heists with day variations showing up as never played in Contract Broker
- Bulldozers counting fix (too many dozers on the map)
- [string 'lib/managers/machinegunbeltmanager.lua']:241: attempt to perform arithmetic on field 'amplitude' (a nil value)
- Fixed the crash with UnitNetworkHandler: nil checks of arguments in sync_vehicle_player()
- usermanager.lua:817: bad argument #1 to 'pairs' (table expected, got nil)
- basenetworksession.lua"]:1757: attempt to index local peer (a nil value)
- Players not appearing in "Recent played with" tab (Steam only)
- Fixed the crash with sender=nil in ClientNetworkSession:on_join_request_reply()
- Fixed wrong preplanning texture in briefing in Branchbank and Firestarter Day 3
- huskplayerinventory.lua']:246: attempt to call method 'set_underbarrel' (a nil value)
- Fix clients crashing in safehouse when the host interacts with the uno device
- Fixed an issue where achievement "Compact Confrontation" is tagged as a mask related achievement
- Fixed daily side job "Target Practice: Sentry Practice" not counting kills from silenced sentry guns
- Fixed "Minigundozer" and "Medicdozer" not counted in any related achievement, side job or trophy
- No Mercy is not counted in "A Trip Down Memory Lane" Side Job
Version 27
Removed fix: [Critical] Added fix: Fixed crashes after joining a lobby with -steamMM
Version 26
[Critical] Added fix: Fixed crashes after joining a lobby with -steamMM
Version 25
Added fix: Crude Awakening: Locke is muted during valve sequence
Added fix: Players not appearing in "Recent played with" tab (Steam only)
Added fix: Fixed daily side job "Safehouse TD" not counting kills from silenced sentry guns
Added fix: Fixed daily side job "Target Practice: Sentry Practice" not counting kills from silenced sentry guns
Bug fix: Shotguns reload one shell only with Bloodthirst Ace / Aggressive Reload skill
Removed fix: Prevented the crash that happens due to custom magazines (PLAYERS) (fixed in the base game)
Removed fix: Fixed the crash with UnitNetworkHandler: nil checks of arguments in sync_enter_vehicle_host() (fixed in the base game)
Removed fix: unitnetworkhandler.lua"]:3536: attempt to index local unit (a nil value) (fixed in the base game)
Removed fix: VitHelicopterSync: 14: attempt to index local 'player' (a nil value) (fixed in the base game)
Removed fix: Fix for player equipment from custody not properly being transferred, since _player_criminals is indexed by unit key (by Offyerrocker) (fixed in the base game)
Removed fix: Counterfeit softlock fix (fixed in the base game)
Removed fix: Fixed [string 'lib/managers/preplanningmanager.lua']:223: attempt to get length of local 'mission_elements' (a nil value) (fixed in the base game)
Version 24
Added Czech translation
Added "Distribution" and "Matchmaking protocol" to info dump
Added global event trigger for achievement tracking mods for fixed achievements that failed
Improved option: Add kill game process support for Linux (by Timur13240)
Added fix: Breakin' Feds: Fixed important Locke dialogues not playing when option "Mute contractor" is on
Added fix: Hoxton Breakout Day 1: Removed unreachable Gage assignment package location
Version 23
Fixed a crash in NetworkPeer class
Added fix: Fixed "Minigundozer" and "Medicdozer" not counted in any related achievement, side job or trophy
Added fix: No Mercy is not counted in "A Trip Down Memory Lane" Side Job
Added fix: Fixed heists with day variations showing up as never played in Contract Broker
Added fix: Fixed wrong preplanning texture in briefing in Firestarter Day 3
Added fix: Escape: Cafe: Fixed an issue where one bag is not counted correctly
Added fix: Fixed an issue where achievement "Compact Confrontation" is tagged as a mask related achievement
Removed fix: Fixed error strings in Side Jobs menu (fixed in the base game)
Updated fix: "newnpcraycastweaponbase.lua"]:437: attempt to index local spread_values (a number value)" improved performance while shooting
Fixed fix: "Fixed 'Matrix with lasers' achievement getting unlocked after snipers have been killed" Fixed killing Marshal Marskman voided the achievement
Version 22
Added fix: Fixed wrong preplanning texture in briefing in Branchbank
Added fix: Fixed Stealth bonus applied to the new Safehouse
Added fix: Fixed visible Gage Packages asset in Cursed Kill Room and No Mercy
Added fix: Fixed error strings in Side Jobs menu
Removed fix: Bug fix: Fixed third person model for Rattlesnake sniper rifle (fixed in the base game)
Removed fix: Fixed 'The Red Button' achievement description (overkill and above) (fixed in the base game)
Removed fix: ListenerHolder: 48: attempt to index field '_listeners' (a nil value) (fixed in the base game)
Removed fix: Shotguns prioritize dozer's face (fixed in the base game)
Removed fix: Shotguns prioritize turret's weak spots (fixed in the base game)
The Fixes 21
Bug fix: Fixed third person model for Rattlesnake sniper rifle
Bug fix: Syncing of player look direction is using up bandwidth unnecessarily (by Hoppip)
Crash fix: (Most likely a modding issue) Fixed [string "lib/managers/preplanningmanager.lua"]:223: attempt to get length of local 'mission_elements' (a nil value)
Heist fix: [Hoxton Breakout D2] Fixed a possible softlock in Forensics