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* Revert "Physics reactivity for collider component updates and order dependenc…" (#10876) This reverts commit 33afb3b. * fix collider reactivity (#10877) * fix collider reactivity * fix tests * optimize * fix duplicate new scene (#10880) * rigidbody initialization quick fix (#10883) * Upload drag drop files MT fix (#10881) * Upload drag drop files MT fix * Array length check * LerpTransform from rigid body uses rigid body instead of scene entity (#10882) * remove old workflows (#10886) * fix rigidbody crash server (#10891) * IR-3561: Magic Link template support for mobile and desktop (#10889) * feat: refactor magic link email template to support desktop and mobile chore: layout template to reuse styles in other templates * Fixed logo link --------- Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> * Fixed bugs in instanceserver connections (#10887) * Fixed bugs in instanceserver connections There were still some bugs surrounding a client connecting to an instanceserver if the instance record for that server no longer existed. updateInstance needed to return false in that situation. This still led to a situation where the client would be stuck trying to authenticate forever. Added a step prior to authentication where the client listens for a message with { instanceReady: true }, which is sent by setupSocketFunctions. If the server isn't ready within 10 seconds, then it returns { instanceReady: false }, and the client will do a new instanceserver provision and hopefully connect properly this time. * make eslint happy --------- Co-authored-by: Josh Field <joshfield999@gmail.com> * ignore hash when checking cache validity (#10900) --------- Co-authored-by: Josh Field <joshfield999@gmail.com> Co-authored-by: Michael Estes <michael@etherealengine.com> Co-authored-by: Daniel Belmes <3631206+DanielBelmes@users.noreply.github.com> Co-authored-by: lucas3900 <66710631+lucas3900@users.noreply.github.com> Co-authored-by: Kyle Baran <kbaran@bitscoop.com> Co-authored-by: José Galván <33644205+jose-galvan@users.noreply.github.com> Co-authored-by: Hanzla Mateen <hanzlamateen@live.com>
* Revert "Physics reactivity for collider component updates and order dependenc…" (#10876) This reverts commit 33afb3b. * fix collider reactivity (#10877) * fix collider reactivity * fix tests * optimize * fix duplicate new scene (#10880) * rigidbody initialization quick fix (#10883) * Upload drag drop files MT fix (#10881) * Upload drag drop files MT fix * Array length check * LerpTransform from rigid body uses rigid body instead of scene entity (#10882) * remove old workflows (#10886) * fix rigidbody crash server (#10891) * IR-3561: Magic Link template support for mobile and desktop (#10889) * feat: refactor magic link email template to support desktop and mobile chore: layout template to reuse styles in other templates * Fixed logo link --------- Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> * Fixed bugs in instanceserver connections (#10887) * Fixed bugs in instanceserver connections There were still some bugs surrounding a client connecting to an instanceserver if the instance record for that server no longer existed. updateInstance needed to return false in that situation. This still led to a situation where the client would be stuck trying to authenticate forever. Added a step prior to authentication where the client listens for a message with { instanceReady: true }, which is sent by setupSocketFunctions. If the server isn't ready within 10 seconds, then it returns { instanceReady: false }, and the client will do a new instanceserver provision and hopefully connect properly this time. * make eslint happy --------- Co-authored-by: Josh Field <joshfield999@gmail.com> * ignore hash when checking cache validity (#10900) * apply proper offsets to select (#10799) * apply proper offsets to select * add x offset calculation * fix offset in select * match tooltip with figma design (#10690) * match tooltip with figma design * fix check-errors * fix check errors * match title background with figma * fix check errors * fix check errors --------- Co-authored-by: Appaji <appaji12368@gmail.com> * center and elipse long text (#10895) * remove fixed height (#10899) Co-authored-by: Aditya Mitra <55396651+aditya-mitra@users.noreply.github.com> * replace studio assets pagination with infinite scroll (#10756) * set up observer api * add asset infinite scroll with observer api * clean up * fix categorie change * remove table pagination code * add infinite scroll in assets container * keep calling api till element is in view --------- Co-authored-by: aditya-mitra <55396651+aditya-mitra@users.noreply.github.com> * studio: swap lit unlit title (#10818) * swap lit unlit title * flip lit and unlit icon --------- Co-authored-by: Liam Broza <mrhegemon@users.noreply.github.com> * studio: update asset tree to new design (#10817) * update aseet tree bg and padding * update h on desph * padding * some padding change * assset height cleanup * fix font size * fix tolbar * Restrict file name length to 64 characters (#10752) * restrct file name to 64 characters * bake length search into regex , remove unused regex * remove comments * ensure all models have loaded in the scene before marking scene as fully loaded (#10903) Co-authored-by: lonedevr <102248647+AidanCaruso@users.noreply.github.com> --------- Co-authored-by: Josh Field <joshfield999@gmail.com> Co-authored-by: Michael Estes <michael@etherealengine.com> Co-authored-by: Daniel Belmes <3631206+DanielBelmes@users.noreply.github.com> Co-authored-by: lucas3900 <66710631+lucas3900@users.noreply.github.com> Co-authored-by: Kyle Baran <kbaran@bitscoop.com> Co-authored-by: José Galván <33644205+jose-galvan@users.noreply.github.com> Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> Co-authored-by: Aditya Mitra <55396651+aditya-mitra@users.noreply.github.com> Co-authored-by: Appaji <appaji12368@gmail.com> Co-authored-by: Andy Chen <44120813+achen5671@users.noreply.github.com> Co-authored-by: Liam Broza <mrhegemon@users.noreply.github.com> Co-authored-by: Rahul Ghosh <ghoshr698@gmail.com> Co-authored-by: lonedevr <102248647+AidanCaruso@users.noreply.github.com>
dinomut1
requested review from
MichaelEstes,
speigg,
hanzlamateen,
aditya-mitra,
SYBIOTE,
CITIZENDOT,
AidanCaruso and
HexaField
as code owners
August 7, 2024 20:05
dinomut1
added a commit
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this pull request
Aug 7, 2024
* Dev to Int (#10892) * Revert "Physics reactivity for collider component updates and order dependenc…" (#10876) This reverts commit 33afb3b. * fix collider reactivity (#10877) * fix collider reactivity * fix tests * optimize * fix duplicate new scene (#10880) * rigidbody initialization quick fix (#10883) * Upload drag drop files MT fix (#10881) * Upload drag drop files MT fix * Array length check * LerpTransform from rigid body uses rigid body instead of scene entity (#10882) * remove old workflows (#10886) * fix rigidbody crash server (#10891) --------- Co-authored-by: Josh Field <joshfield999@gmail.com> Co-authored-by: Michael Estes <michael@etherealengine.com> Co-authored-by: Daniel Belmes <3631206+DanielBelmes@users.noreply.github.com> Co-authored-by: lucas3900 <66710631+lucas3900@users.noreply.github.com> * pushing dev to int (#10896) * Revert "Physics reactivity for collider component updates and order dependenc…" (#10876) This reverts commit 33afb3b. * fix collider reactivity (#10877) * fix collider reactivity * fix tests * optimize * fix duplicate new scene (#10880) * rigidbody initialization quick fix (#10883) * Upload drag drop files MT fix (#10881) * Upload drag drop files MT fix * Array length check * LerpTransform from rigid body uses rigid body instead of scene entity (#10882) * remove old workflows (#10886) * fix rigidbody crash server (#10891) * IR-3561: Magic Link template support for mobile and desktop (#10889) * feat: refactor magic link email template to support desktop and mobile chore: layout template to reuse styles in other templates * Fixed logo link --------- Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> * Fixed bugs in instanceserver connections (#10887) * Fixed bugs in instanceserver connections There were still some bugs surrounding a client connecting to an instanceserver if the instance record for that server no longer existed. updateInstance needed to return false in that situation. This still led to a situation where the client would be stuck trying to authenticate forever. Added a step prior to authentication where the client listens for a message with { instanceReady: true }, which is sent by setupSocketFunctions. If the server isn't ready within 10 seconds, then it returns { instanceReady: false }, and the client will do a new instanceserver provision and hopefully connect properly this time. * make eslint happy --------- Co-authored-by: Josh Field <joshfield999@gmail.com> --------- Co-authored-by: Josh Field <joshfield999@gmail.com> Co-authored-by: Michael Estes <michael@etherealengine.com> Co-authored-by: Daniel Belmes <3631206+DanielBelmes@users.noreply.github.com> Co-authored-by: lucas3900 <66710631+lucas3900@users.noreply.github.com> Co-authored-by: Kyle Baran <kbaran@bitscoop.com> Co-authored-by: José Galván <33644205+jose-galvan@users.noreply.github.com> Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> * dev to int (#10901) (#10902) * Revert "Physics reactivity for collider component updates and order dependenc…" (#10876) This reverts commit 33afb3b. * fix collider reactivity (#10877) * fix collider reactivity * fix tests * optimize * fix duplicate new scene (#10880) * rigidbody initialization quick fix (#10883) * Upload drag drop files MT fix (#10881) * Upload drag drop files MT fix * Array length check * LerpTransform from rigid body uses rigid body instead of scene entity (#10882) * remove old workflows (#10886) * fix rigidbody crash server (#10891) * IR-3561: Magic Link template support for mobile and desktop (#10889) * feat: refactor magic link email template to support desktop and mobile chore: layout template to reuse styles in other templates * Fixed logo link --------- * Fixed bugs in instanceserver connections (#10887) * Fixed bugs in instanceserver connections There were still some bugs surrounding a client connecting to an instanceserver if the instance record for that server no longer existed. updateInstance needed to return false in that situation. This still led to a situation where the client would be stuck trying to authenticate forever. Added a step prior to authentication where the client listens for a message with { instanceReady: true }, which is sent by setupSocketFunctions. If the server isn't ready within 10 seconds, then it returns { instanceReady: false }, and the client will do a new instanceserver provision and hopefully connect properly this time. * make eslint happy --------- * ignore hash when checking cache validity (#10900) --------- Co-authored-by: Josh Field <joshfield999@gmail.com> Co-authored-by: Michael Estes <michael@etherealengine.com> Co-authored-by: Daniel Belmes <3631206+DanielBelmes@users.noreply.github.com> Co-authored-by: lucas3900 <66710631+lucas3900@users.noreply.github.com> Co-authored-by: Kyle Baran <kbaran@bitscoop.com> Co-authored-by: José Galván <33644205+jose-galvan@users.noreply.github.com> Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> * Int (#10911) * dev to int (#10901) * Revert "Physics reactivity for collider component updates and order dependenc…" (#10876) This reverts commit 33afb3b. * fix collider reactivity (#10877) * fix collider reactivity * fix tests * optimize * fix duplicate new scene (#10880) * rigidbody initialization quick fix (#10883) * Upload drag drop files MT fix (#10881) * Upload drag drop files MT fix * Array length check * LerpTransform from rigid body uses rigid body instead of scene entity (#10882) * remove old workflows (#10886) * fix rigidbody crash server (#10891) * IR-3561: Magic Link template support for mobile and desktop (#10889) * feat: refactor magic link email template to support desktop and mobile chore: layout template to reuse styles in other templates * Fixed logo link --------- Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> * Fixed bugs in instanceserver connections (#10887) * Fixed bugs in instanceserver connections There were still some bugs surrounding a client connecting to an instanceserver if the instance record for that server no longer existed. updateInstance needed to return false in that situation. This still led to a situation where the client would be stuck trying to authenticate forever. Added a step prior to authentication where the client listens for a message with { instanceReady: true }, which is sent by setupSocketFunctions. If the server isn't ready within 10 seconds, then it returns { instanceReady: false }, and the client will do a new instanceserver provision and hopefully connect properly this time. * make eslint happy --------- Co-authored-by: Josh Field <joshfield999@gmail.com> * ignore hash when checking cache validity (#10900) --------- Co-authored-by: Josh Field <joshfield999@gmail.com> Co-authored-by: Michael Estes <michael@etherealengine.com> Co-authored-by: Daniel Belmes <3631206+DanielBelmes@users.noreply.github.com> Co-authored-by: lucas3900 <66710631+lucas3900@users.noreply.github.com> Co-authored-by: Kyle Baran <kbaran@bitscoop.com> Co-authored-by: José Galván <33644205+jose-galvan@users.noreply.github.com> Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> * dev to int: Fix scene loading (#10910) * Revert "Physics reactivity for collider component updates and order dependenc…" (#10876) This reverts commit 33afb3b. * fix collider reactivity (#10877) * fix collider reactivity * fix tests * optimize * fix duplicate new scene (#10880) * rigidbody initialization quick fix (#10883) * Upload drag drop files MT fix (#10881) * Upload drag drop files MT fix * Array length check * LerpTransform from rigid body uses rigid body instead of scene entity (#10882) * remove old workflows (#10886) * fix rigidbody crash server (#10891) * IR-3561: Magic Link template support for mobile and desktop (#10889) * feat: refactor magic link email template to support desktop and mobile chore: layout template to reuse styles in other templates * Fixed logo link --------- Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> * Fixed bugs in instanceserver connections (#10887) * Fixed bugs in instanceserver connections There were still some bugs surrounding a client connecting to an instanceserver if the instance record for that server no longer existed. updateInstance needed to return false in that situation. This still led to a situation where the client would be stuck trying to authenticate forever. Added a step prior to authentication where the client listens for a message with { instanceReady: true }, which is sent by setupSocketFunctions. If the server isn't ready within 10 seconds, then it returns { instanceReady: false }, and the client will do a new instanceserver provision and hopefully connect properly this time. * make eslint happy --------- Co-authored-by: Josh Field <joshfield999@gmail.com> * ignore hash when checking cache validity (#10900) * apply proper offsets to select (#10799) * apply proper offsets to select * add x offset calculation * fix offset in select * match tooltip with figma design (#10690) * match tooltip with figma design * fix check-errors * fix check errors * match title background with figma * fix check errors * fix check errors --------- Co-authored-by: Appaji <appaji12368@gmail.com> * center and elipse long text (#10895) * remove fixed height (#10899) Co-authored-by: Aditya Mitra <55396651+aditya-mitra@users.noreply.github.com> * replace studio assets pagination with infinite scroll (#10756) * set up observer api * add asset infinite scroll with observer api * clean up * fix categorie change * remove table pagination code * add infinite scroll in assets container * keep calling api till element is in view --------- Co-authored-by: aditya-mitra <55396651+aditya-mitra@users.noreply.github.com> * studio: swap lit unlit title (#10818) * swap lit unlit title * flip lit and unlit icon --------- Co-authored-by: Liam Broza <mrhegemon@users.noreply.github.com> * studio: update asset tree to new design (#10817) * update aseet tree bg and padding * update h on desph * padding * some padding change * assset height cleanup * fix font size * fix tolbar * Restrict file name length to 64 characters (#10752) * restrct file name to 64 characters * bake length search into regex , remove unused regex * remove comments * ensure all models have loaded in the scene before marking scene as fully loaded (#10903) Co-authored-by: lonedevr <102248647+AidanCaruso@users.noreply.github.com> --------- Co-authored-by: Josh Field <joshfield999@gmail.com> Co-authored-by: Michael Estes <michael@etherealengine.com> Co-authored-by: Daniel Belmes <3631206+DanielBelmes@users.noreply.github.com> Co-authored-by: lucas3900 <66710631+lucas3900@users.noreply.github.com> Co-authored-by: Kyle Baran <kbaran@bitscoop.com> Co-authored-by: José Galván <33644205+jose-galvan@users.noreply.github.com> Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> Co-authored-by: Aditya Mitra <55396651+aditya-mitra@users.noreply.github.com> Co-authored-by: Appaji <appaji12368@gmail.com> Co-authored-by: Andy Chen <44120813+achen5671@users.noreply.github.com> Co-authored-by: Liam Broza <mrhegemon@users.noreply.github.com> Co-authored-by: Rahul Ghosh <ghoshr698@gmail.com> Co-authored-by: lonedevr <102248647+AidanCaruso@users.noreply.github.com> --------- Co-authored-by: Josh Field <joshfield999@gmail.com> Co-authored-by: Michael Estes <michael@etherealengine.com> Co-authored-by: Daniel Belmes <3631206+DanielBelmes@users.noreply.github.com> Co-authored-by: lucas3900 <66710631+lucas3900@users.noreply.github.com> Co-authored-by: Kyle Baran <kbaran@bitscoop.com> Co-authored-by: José Galván <33644205+jose-galvan@users.noreply.github.com> Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> Co-authored-by: Aditya Mitra <55396651+aditya-mitra@users.noreply.github.com> Co-authored-by: Appaji <appaji12368@gmail.com> Co-authored-by: Andy Chen <44120813+achen5671@users.noreply.github.com> Co-authored-by: Liam Broza <mrhegemon@users.noreply.github.com> Co-authored-by: Rahul Ghosh <ghoshr698@gmail.com> Co-authored-by: lonedevr <102248647+AidanCaruso@users.noreply.github.com> --------- Co-authored-by: Kyle Baran <kbaran@bitscoop.com> Co-authored-by: Josh Field <joshfield999@gmail.com> Co-authored-by: Michael Estes <michael@etherealengine.com> Co-authored-by: Daniel Belmes <3631206+DanielBelmes@users.noreply.github.com> Co-authored-by: lucas3900 <66710631+lucas3900@users.noreply.github.com> Co-authored-by: José Galván <33644205+jose-galvan@users.noreply.github.com> Co-authored-by: Hanzla Mateen <hanzlamateen@live.com> Co-authored-by: Aditya Mitra <55396651+aditya-mitra@users.noreply.github.com> Co-authored-by: Appaji <appaji12368@gmail.com> Co-authored-by: Andy Chen <44120813+achen5671@users.noreply.github.com> Co-authored-by: Liam Broza <mrhegemon@users.noreply.github.com> Co-authored-by: Rahul Ghosh <ghoshr698@gmail.com> Co-authored-by: lonedevr <102248647+AidanCaruso@users.noreply.github.com>
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Summary
Subtasks Checklist
Breaking Changes
References
closes #insert number here
QA Steps