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#464: apply DECQ LM patch to both variants
Validate CFG Files #30: Commit 6d86a6e pushed by JonnyOThan
December 8, 2024 17:25 22s main
December 8, 2024 17:25 22s
#464: DECQ LM final touches
Validate CFG Files #29: Commit 5c2eab5 pushed by JonnyOThan
December 8, 2024 17:24 24s main
December 8, 2024 17:24 24s
WIP for DECQ LM
Validate CFG Files #28: Commit 5aad27e pushed by JonnyOThan
December 5, 2024 14:06 23s main
December 5, 2024 14:06 23s
WIP for CST100
Validate CFG Files #27: Commit 6323fba pushed by JonnyOThan
December 5, 2024 14:06 25s main
December 5, 2024 14:06 25s
rename DECQ ApolloCM to APOLLO_cockpit to match the internal name
Validate CFG Files #26: Commit e8c7fdb pushed by JonnyOThan
December 2, 2024 01:32 27s main
December 2, 2024 01:32 27s
#464: DECQ Apollo CM
Validate CFG Files #25: Commit 972851f pushed by JonnyOThan
December 1, 2024 20:03 22s main
December 1, 2024 20:03 22s
First pass DECQ/ROCapsules ApolloCM
Validate CFG Files #24: Commit f8bf2ba pushed by JonnyOThan
November 30, 2024 23:38 27s main
November 30, 2024 23:38 27s
Create ja (#460)
Validate CFG Files #23: Commit 2592458 pushed by JonnyOThan
November 30, 2024 22:03 26s main
November 30, 2024 22:03 26s
Fix #453: enable tube mesh renderers when setting the scale
build #36: Commit 94fa045 pushed by JonnyOThan
November 29, 2024 20:44 1m 26s main
November 29, 2024 20:44 1m 26s
Fix #457: always refresh hatch connections
build #35: Commit 4cba22f pushed by JonnyOThan
November 29, 2024 20:07 1m 18s main
November 29, 2024 20:07 1m 18s
Create ja
Validate CFG Files #21: Pull request #460 synchronize by JonnyOThan
November 29, 2024 12:33 24s Mikeore:patch-1
November 29, 2024 12:33 24s
Fix #454 : reconnect kerbals with seats after returning from PCR
build #34: Commit a571927 pushed by JonnyOThan
November 28, 2024 19:34 1m 26s main
November 28, 2024 19:34 1m 26s
create-release
create-release #14: Manually run by JonnyOThan
November 11, 2024 20:29 1m 37s main
November 11, 2024 20:29 1m 37s
fix #397: reset camera if iva kerbal is destroyed for some reason
build #33: Commit 7a14e6b pushed by JonnyOThan
November 11, 2024 20:14 1m 26s main
November 11, 2024 20:14 1m 26s
fix #397: reset camera if iva kerbal is destroyed for some reason
Validate CFG Files #20: Commit 7a14e6b pushed by JonnyOThan
November 11, 2024 20:14 30s main
November 11, 2024 20:14 30s
Fix #382: add sounds for food/drink items
build #32: Commit 26e7d3f pushed by JonnyOThan
November 11, 2024 18:46 1m 35s main
November 11, 2024 18:46 1m 35s
Fix #382: add sounds for food/drink items
Validate CFG Files #19: Commit 26e7d3f pushed by JonnyOThan
November 11, 2024 18:46 23s main
November 11, 2024 18:46 23s
add grounded models and cfgs, which don't work because the crewed par…
Validate CFG Files #18: Commit 0d4afd1 pushed by JonnyOThan
November 3, 2024 17:44 23s main
November 3, 2024 17:44 23s
target stowaway iva by model instead of name
Validate CFG Files #17: Commit 9bdc02f pushed by JonnyOThan
November 3, 2024 15:43 22s main
November 3, 2024 15:43 22s
Fix #101: hide hatch tubes in IVA overlay mode
build #31: Commit b50ca6a pushed by JonnyOThan
October 26, 2024 15:58 1m 29s main
October 26, 2024 15:58 1m 29s
Fix #451: reset special renderqueue value when leaving IVA mode
build #30: Commit 287c0c3 pushed by JonnyOThan
October 26, 2024 14:56 1m 25s main
October 26, 2024 14:56 1m 25s
remove the custom depth mask from mk1 inline
Validate CFG Files #16: Commit 10a7602 pushed by JonnyOThan
October 26, 2024 03:15 23s main
October 26, 2024 03:15 23s
October 26, 2024 03:15 1m 25s
October 26, 2024 02:55 1m 21s
Fix #412: don't hide held props while unbuckling
build #27: Commit 075423f pushed by JonnyOThan
October 23, 2024 16:01 1m 26s main
October 23, 2024 16:01 1m 26s