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[MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) #3268
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… on languages (for species without name lists, like Felinids and Podpeople) (#2314) * Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) * Modular adjustments (vox, teshari names) * Update yangyu.dm * Delete language.dm * Remove language.dm override --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
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git cherry-pick во что-то уткнулся. Не ставить вручную, только для бота
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May 9, 2024
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…uces power cell consumption/storage. [MDB Ignore] [MDB IGNORE] (#3268) * Adds a new power storage type: The Megacell. Drastically reduces power cell consumption/storage. [MDB Ignore] * Fix conflicts * Update internal_computer.dm * Multi chargers * all this other shit * a map that was in the code * some cell defines * multichargers, but better starts at 3.75KW, 625W per tier per capacitor up to 15KW- single cell chargets go from 2.5KW-10KW * fix wall chargers * fix new smes overrides also you didn't see that * colony smes * colony chem dispenser tweaks okay, if anyone's curious the new stats should exactly match the old behavior- able to dispense 250 units off a full charge, and take 50 seconds to fully recharge. Uses a bit less power, because of the changes. It is not however on parity with chem dispensers, which honestly I get the feeling aren't really working as intended right now. I physically couldn't reduce the energy cost to be able to print more than 50 units at a time without upgrading the cell, because it was already at the lower limit of allowed costs. It would probably be fine to buff this in the future if chem dispensers don't get adjusted to their old production speed, but if they do, then this should be good already also chem dispensers use the watt define for "power per unit" costs, that's dumb and silly and I'm rebelling * Removes our modular inducer - TG has one now * mappings * removing our inducer pt 2 * Temporarily adds the fix for TM * buff charger rates about 4x * multi-cells charge rate is per cell (4x faster) * 80% less PDA power drain * fix sustinence dispenser turns out this is important, we can't rely on the normal machine init to spawn us a cell * Revert "Temporarily adds the fix for TM" this has its own PR --------- Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Mal <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Fluffles <piecopresident@gmail.com>
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…uces power cell consumption/storage. [MDB Ignore] (#4153) * [MIRROR] Adds a new power storage type: The Megacell. Drastically reduces power cell consumption/storage. [MDB Ignore] [MDB IGNORE] (#3268) * Adds a new power storage type: The Megacell. Drastically reduces power cell consumption/storage. [MDB Ignore] * Fix conflicts * Update internal_computer.dm * Multi chargers * all this other shit * a map that was in the code * some cell defines * multichargers, but better starts at 3.75KW, 625W per tier per capacitor up to 15KW- single cell chargets go from 2.5KW-10KW * fix wall chargers * fix new smes overrides also you didn't see that * colony smes * colony chem dispenser tweaks okay, if anyone's curious the new stats should exactly match the old behavior- able to dispense 250 units off a full charge, and take 50 seconds to fully recharge. Uses a bit less power, because of the changes. It is not however on parity with chem dispensers, which honestly I get the feeling aren't really working as intended right now. I physically couldn't reduce the energy cost to be able to print more than 50 units at a time without upgrading the cell, because it was already at the lower limit of allowed costs. It would probably be fine to buff this in the future if chem dispensers don't get adjusted to their old production speed, but if they do, then this should be good already also chem dispensers use the watt define for "power per unit" costs, that's dumb and silly and I'm rebelling * Removes our modular inducer - TG has one now * mappings * removing our inducer pt 2 * Temporarily adds the fix for TM * buff charger rates about 4x * multi-cells charge rate is per cell (4x faster) * 80% less PDA power drain * fix sustinence dispenser turns out this is important, we can't rely on the normal machine init to spawn us a cell * Revert "Temporarily adds the fix for TM" this has its own PR --------- Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Mal <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Fluffles <piecopresident@gmail.com> * ff stuff --------- Co-authored-by: NovaBot <154629622+NovaBot13@users.noreply.github.com> Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Mal <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Fluffles <piecopresident@gmail.com> Co-authored-by: Iajret <HellDog15@gmail.com>
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git cherry-pick во что-то уткнулся. Не ставить вручную, только для бота
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Mirrored on Nova: NovaSector/NovaSector#2314
Original PR: tgstation/tgstation#83021
About The Pull Request
This PR moves random name generation for species onto their languages.
What does this mean?
For species with a predefined name list, such as Lizards and Moths, nothing.
For species without predefined name lists, such as Felinids, their names will now be randomly generated from their language's syllables.
(In the prefs menu:)
Why?
Misc:
species_prototype
global, uses it in a lot of places in prefs code.GLOB.species_list
init via the global definesChangelog
🆑 Melbert
refactor: Random Name Generation has been refactored. Report any instances of people having weird (or "Unknown") names.
qol: Felinids, Slimepeople, Podpeople, and some other species without defined namelists now automatically generate names based on their primary language(s).
qol: More non-human names can be generated in codewords (and other misc. areas) than just lizard names.
/:cl: