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Mines bob locally which means they will eventually drift in time between machines.
This causes things like bullets to hit on some screens and not others.
Would be nice to either send updates every so often to re-sync their position or to simply stop them from bobbing in the first place.
We could also make it so that the entire bobbing region is considered a collision for the mine..
Or perhaps shorten the bobbing distance?
The text was updated successfully, but these errors were encountered:
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Mines bob locally which means they will eventually drift in time between machines.
This causes things like bullets to hit on some screens and not others.
Would be nice to either send updates every so often to re-sync their position or to simply stop them from bobbing in the first place.
We could also make it so that the entire bobbing region is considered a collision for the mine..
Or perhaps shorten the bobbing distance?
The text was updated successfully, but these errors were encountered: