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oct2.c: bool Our_CalculateFrameRate(): not working OSD/HUD void DrawSimplePanel(): working OSD/HUD
#312
opened Jul 16, 2024 by
jopadan
hang at black screen waiting for sound subsystem
area:rendering:ui
bug.minor
#309
opened Oct 3, 2022 by
chino
Crosshair Scale
area:rendering:textures
area:rendering:ui
area:rendering
Feature Request
#304
opened Oct 2, 2022 by
OpenRift412
Electric sound sound on rapid loop
area:sound
bug.critical
bug.minor
#289
opened Mar 14, 2017 by
zaceron
The game won't open with a xbox one controller plugged in
area:controls
bug.minor
Feature Request
#283
opened Mar 11, 2016 by
darktronik
js buttons always assigned to js0
area:config
area:controls
bug.minor
#275
opened Feb 23, 2013 by
krayon
Pop up, Alert Box, MessageBox, etc..
area:rendering:ui
bug.critical
#261
opened Jan 12, 2013 by
chino
Game crashes when trying to load end scene ?
area:single-player
bug.critical.crash
bug.critical
#259
opened Jan 12, 2013 by
chino
Port forsaken to run on ARM / Pandora open source gaming hand held.
area:compilation
area:platform
Feature Request
idea
#255
opened Jan 12, 2013 by
chino
The level "smalls" needs transparency fixes in some textures.
area:rendering:textures
bug.minor
#249
opened Jan 12, 2013 by
chino
Weapons disappear in multiplayer when player lags out
area:pickups
bug.critical
bug.minor
#238
opened Jan 8, 2013 by
chino
Another level texture transparency bug
area:rendering:textures
bug.minor
#234
opened Jan 8, 2013 by
chino
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