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Merge remote-tracking branch 'origin/master' into stat_acc_avgdt #598

Merge remote-tracking branch 'origin/master' into stat_acc_avgdt

Merge remote-tracking branch 'origin/master' into stat_acc_avgdt #598

GitHub Actions / Test Results (Windows, SingleThread) failed Jul 18, 2024 in 0s

Test Results (Windows, SingleThread) ❌

Tests failed

❌ TestResults-Windows-SingleThread.trx

6038 tests were completed in 1567s with 5983 passed, 3 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter 2✔️ 2❌ 20s
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation 44✔️ 1❌ 69s

❌ osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter

❌ TestBasicCounting
	"counter non-zero" timed out
✔️ TestConstructor
❌ TestCounterUpdatesWithJudgementsBeforeCreation
	"counter non-zero" timed out
✔️ TestDisplay

❌ osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation

✔️ TestAttemptPlayBeatmapMissingFails
✔️ TestAttemptPlayBeatmapWrongHashFails
✔️ TestBeatmapListingLinkSearchOnInitialOpen
✔️ TestBeatmapOptionsInput
✔️ TestConfirmationRequiredToDiscardPlaylist(False)
✔️ TestConfirmationRequiredToDiscardPlaylist(True)
✔️ TestConstructor
✔️ TestDeleteAllScoresAfterPlaying
✔️ TestDeleteScoreAfterPlaying
✔️ TestExitGameFromSongSelect
✔️ TestExitImmediatelyAfterCompletion
✔️ TestExitMultiWithBackButton
✔️ TestExitMultiWithEscape
✔️ TestExitSongSelectAndImmediatelyClickLogo
✔️ TestExitSongSelectWithClick
✔️ TestExitSongSelectWithEscape
✔️ TestExitWithHoldDisabled
✔️ TestExitWithOperationInProgress
✔️ TestFeaturedArtistDisclaimerDialog
✔️ TestForceExitWithOperationInProgress
✔️ TestMainOverlaysClosesNotificationOverlay
✔️ TestMainOverlaysClosesSettingsOverlay
✔️ TestMenuMakesMusic
✔️ TestModSelectInput
✔️ TestModsResetOnEnteringMultiplayer
✔️ TestOpenModSelectOverlayUsingAction
✔️ TestOpenOptionsAndExitWithEscape
✔️ TestOverlayClosing
✔️ TestPresentBeatmapAfterDeletion
✔️ TestPushMatchSubScreenAndPressBackButtonImmediately
✔️ TestPushSongSelectAndPressBackButtonImmediately
✔️ TestQuickSkinEditorDoesntNukeSkin
✔️ TestRetryCountIncrements
✔️ TestRetryFromResults
✔️ TestRetryImmediatelyAfterCompletion
✔️ TestSettingsViaHotkeyFromMainMenu
✔️ TestShowMedalAtResults
✔️ TestSongContinuesAfterExitPlayer(False)
✔️ TestSongContinuesAfterExitPlayer(True)
✔️ TestSongSelectBackActionHandling
✔️ TestSongSelectScrollHandling
✔️ TestToolbarHiddenByUser
❌ TestTouchScreenDetectionAtSongSelect
	"wait for song select" timed out
✔️ TestTouchScreenDetectionInGame
✔️ TestWaitForNextTrackInMenu

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, SingleThread)

osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter ► TestBasicCounting

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  "counter non-zero" timed out
Raw output
"counter non-zero" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, SingleThread)

osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter ► TestCounterUpdatesWithJudgementsBeforeCreation

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  "counter non-zero" timed out
Raw output
"counter non-zero" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, SingleThread)

osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation ► TestTouchScreenDetectionAtSongSelect

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  "wait for song select" timed out
Raw output
"wait for song select" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)