Merge remote-tracking branch 'origin/master' into stat_acc_avgdt #598
Test Results (Windows, SingleThread) ❌
❌ TestResults-Windows-SingleThread.trx
6038 tests were completed in 1567s with 5983 passed, 3 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter | 2✔️ | 2❌ | 20s | |
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation | 44✔️ | 1❌ | 69s |
❌ osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter
❌ TestBasicCounting
"counter non-zero" timed out
✔️ TestConstructor
❌ TestCounterUpdatesWithJudgementsBeforeCreation
"counter non-zero" timed out
✔️ TestDisplay
❌ osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation
✔️ TestAttemptPlayBeatmapMissingFails
✔️ TestAttemptPlayBeatmapWrongHashFails
✔️ TestBeatmapListingLinkSearchOnInitialOpen
✔️ TestBeatmapOptionsInput
✔️ TestConfirmationRequiredToDiscardPlaylist(False)
✔️ TestConfirmationRequiredToDiscardPlaylist(True)
✔️ TestConstructor
✔️ TestDeleteAllScoresAfterPlaying
✔️ TestDeleteScoreAfterPlaying
✔️ TestExitGameFromSongSelect
✔️ TestExitImmediatelyAfterCompletion
✔️ TestExitMultiWithBackButton
✔️ TestExitMultiWithEscape
✔️ TestExitSongSelectAndImmediatelyClickLogo
✔️ TestExitSongSelectWithClick
✔️ TestExitSongSelectWithEscape
✔️ TestExitWithHoldDisabled
✔️ TestExitWithOperationInProgress
✔️ TestFeaturedArtistDisclaimerDialog
✔️ TestForceExitWithOperationInProgress
✔️ TestMainOverlaysClosesNotificationOverlay
✔️ TestMainOverlaysClosesSettingsOverlay
✔️ TestMenuMakesMusic
✔️ TestModSelectInput
✔️ TestModsResetOnEnteringMultiplayer
✔️ TestOpenModSelectOverlayUsingAction
✔️ TestOpenOptionsAndExitWithEscape
✔️ TestOverlayClosing
✔️ TestPresentBeatmapAfterDeletion
✔️ TestPushMatchSubScreenAndPressBackButtonImmediately
✔️ TestPushSongSelectAndPressBackButtonImmediately
✔️ TestQuickSkinEditorDoesntNukeSkin
✔️ TestRetryCountIncrements
✔️ TestRetryFromResults
✔️ TestRetryImmediatelyAfterCompletion
✔️ TestSettingsViaHotkeyFromMainMenu
✔️ TestShowMedalAtResults
✔️ TestSongContinuesAfterExitPlayer(False)
✔️ TestSongContinuesAfterExitPlayer(True)
✔️ TestSongSelectBackActionHandling
✔️ TestSongSelectScrollHandling
✔️ TestToolbarHiddenByUser
❌ TestTouchScreenDetectionAtSongSelect
"wait for song select" timed out
✔️ TestTouchScreenDetectionInGame
✔️ TestWaitForNextTrackInMenu
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter ► TestBasicCounting
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
"counter non-zero" timed out
Raw output
"counter non-zero" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter ► TestCounterUpdatesWithJudgementsBeforeCreation
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
"counter non-zero" timed out
Raw output
"counter non-zero" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation ► TestTouchScreenDetectionAtSongSelect
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
"wait for song select" timed out
Raw output
"wait for song select" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)