Releases: Gibberlings3/SongAndSilence
Releases · Gibberlings3/SongAndSilence
Version 18
Version 17
"If that's his pizza, then I'm I.C. Whatever."
- Big thanks to TotoR, who sent along fixes for the following:
- Bardic Leathers are magical armor and, as such, should be restricted from being worn with Protection Rings/Amulets/Cloaks
- Due to a bad copy-paste, the starting equipment for these kits in ToB was default paladin equipment
- The Soulknife's Mind Blade was doing one more damage than it should
- The Shadowdancer's Shadow had access to abilities (e.g. backstabbing, other thieving skills) that it shouldn't
- The Polish translation was borked, but Roberciiik sent along a fix
- The AC of the Shadowdancer's Shadow was incorect at higher levels
- The mod could fail to install if re-installed during a WeiDU stack operation, e.g. if it ended being re-installed because the player was removing or re-installing a mod installed prior to it in the mod stack
Version 16
"Fry, it's been years since medical school, so remind me. Disemboweling in your species: fatal, or non-fatal?"
- Updated Russian translation, courtesy of abalabokhin
- Fixed harmless warning about 'no game rule for SOD'
- Fixed bug where Raoul would not spawn in the BG2 portion of an EET game
Version 15
- Thanks to TotoR and Graion Dilach for the fixes:
- As starting equipment in ToB, acrobats were receiving armor they couldn't wear
- Due to a typo, Choristers were not receiving their one-half lore penalty
- Acrobat and Chorister will receive the normal bard song progression on IWDEE
Version 14
- Minor corrections to the Italian translation
Version 13
- New Italian translation, courtesy of Coland
- Fixed potential sound issue on Linux installs
Version 12
- Updated Russian translation from SubZero400, Alisia, and yota13
- Updated art to address display issues for Tress of Jessecyl and Skald's Battered Buckler
Version 11
- Added PI integration
- Fixed bug where the Sound Defense description erroneously stated it uses Dagger proficency on EE games
- Renamed the Luring Piper kit
- Luring Piper will now use existing Curse spells (from e.g. IWDifIcation) if found; if not it uses a version adapted from IWDEE 2.6
- All kit ability tables extended to level 50 for those who want to play without an XP cap
- Install Shadowdancer thief kit will now be properly skipped on EE installs, as they already have a version of this kit
- Add new bardic store and thief items will now be properly skiped on IWDEE games
- The Acrobat and Chorister kits will now detect and use IWDification bard songs if they're installed
- The Returning Throwing Dagger +1 will now get strength bonuses in EE games, like other throwing daggers
- Innate abilities derived from existing spells will now retain their descriptions, as these are visible in EE games
- Expanded the checks for Imoen receiving theS&S version of the Adventurer kit; if there are further instances where she's not getting this kit it will have to be fixed on NPC Kitpack's end
- Added compatibility checks with Rogue Rebalancing, IWDification, and others thanks to TotoR
Version 10
Added
- Russian translation (thanks SubZero400 and yota13)
Version 9
Added
- Compatibility for IWDEE
Fixed
- Fixed bug where Nalia and Imoen would not get the S&S version of the Adventurer kit when used in conjunction with NPC Kitpack
- The bard songs of the Gypsy and Dirgesinger have had their areas of effect upped to match the bardsong of Jesters (15' radius)
- The curse spell of the Gypsy no longer reports 'Bless' on its target
- The Gypsy bardsong can now be resisted by elven sleep/charm resistance (if installed from Fixpack or the EEs); the spell will also no longer apply effects or require saving throws from non-humanoids