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Update docs for latest release (5.0.1) #126
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If there's docs that are needed for something you guys have added but aren't 100% confident with writing docs I'm happy to edit and expand on any initial content you write :) |
Also, it might be a good idea to add docs for contributing to ModLoader. In particular, how to add new classes to the auto install script (eg PR #127). |
v5.0.0 is missing on - Breaking-Changes |
@KANAjetzt Do you know what the breaking changes were? |
I think the validation implemented by #71 ? |
Just checked - from Discord:
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Thanks @KANAjetzt , I've updated the Breaking Changes page on the wiki. For the auto install docs, @Qubus0 started writing some for PR #33, and I added them to the wiki for safe keeping here. |
I added a new page, Mod Loader Setup. Feel free to move things around. https://github.com/GodotModding/godot-mod-loader/wiki/Mod-Loader-Setup |
I added the Overwriting Game Resources page |
I don't think we need specific docs fot the overrides.cfg? |
no, it can just be part of the setup. since the flags there are already mentioned, we can just add maybe one additional sentence to use that if the pck embedded or optionally if they don't want to modify the exe and don't use mods that change autoloads |
didn't realize there was still something left by me. updated it, I think we're good for 5.x |
It looks like there's a lot of new stuff in the latest release that's not documented.
https://github.com/GodotModding/godot-mod-loader/releases/tag/v5.0.1
--only-setup
--only-setup cli arg #94
--setup-create-override-cfg
--setup-create-override-cfg cli arg #99
Self setup #75
Project binary injection #89
--only-setup cli arg #94
--setup-create-override-cfg cli arg #99
Check modloader autoload position on setup #105
✔ added checks for override.cfg setup #110
Add overwrite functionality #74
Self setup #75
I haven't worked on these features so I think they might need to be added by the person who worked on them
*Edit by @KANAjetzt
Added @
*Edit2 by @KANAjetzt
Added PRs
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