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Project binary injection #89
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KANAjetzt
merged 6 commits into
GodotModding:develop
from
KANAjetzt:project_binary_injection
Feb 4, 2023
Merged
Project binary injection #89
KANAjetzt
merged 6 commits into
GodotModding:develop
from
KANAjetzt:project_binary_injection
Feb 4, 2023
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Merge branch 'develop' into 'project_binary_injection'
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ithinkandicode
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Feb 4, 2023
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otDan
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Feb 4, 2023
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everything looks in place
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This was referenced Feb 23, 2023
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Project binary injection
Because we cant set the order of autoloads via
override.cfg
we have to use external tooling ( GodotPckTool ) to inject the modified project settings in to the games .pck file.Relevant feature proposal:
godotengine/godot-proposals#6137
New functions
reorder_autoloads()
Removes and re adds the autoloads from the
ProjectSettings
to set theModLoader
at the top.create_project_binary()
Saves the current
ProjectSettings
to ./addons/mod_loader/project.binaryinject_project_binary()
Uses godotPckTool to add the custom project.binary to the original game pck file.
clean_up_project_binary_file()
Removes the project.binary from ./addons/mod_loader/project.binary
setup_file_data()
Initializes the 2 dictionary's
path
andfile_name