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fix: 🐛 ModData init and uninstall detection #307

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KANAjetzt
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Refactored _update_mod_list() by adding the missing .keys() call, removing the outdated check for uninstalled mods, and implemented an if statement in _setup_mods() within mod_loader.gd to prevent initializing mod_data twice, which resolves the issue of the missing zip_data.

closes #306

Refactored `_update_mod_list()` by adding the missing `.keys()` call, removing the outdated check for uninstalled mods, and implemented an if statement in `_setup_mods()` within *mod_loader.gd* to prevent initializing `mod_data` twice, which resolves the issue of the missing `zip_data`.

closes GodotModding#306
@KANAjetzt KANAjetzt added the bug Something isn't working label Jun 29, 2023
@KANAjetzt KANAjetzt added this to the v6.0.2 milestone Jun 29, 2023
@KANAjetzt KANAjetzt requested review from Qubus0 and a team June 29, 2023 15:23
@KANAjetzt KANAjetzt self-assigned this Jun 29, 2023
@KANAjetzt KANAjetzt changed the title fix: 🐛 mod_data init and uninstall detection fix: 🐛 ModData init and uninstall detection Jun 29, 2023
@KANAjetzt KANAjetzt added this pull request to the merge queue Jun 29, 2023
Merged via the queue into GodotModding:development with commit 6c91c47 Jun 29, 2023
@KANAjetzt KANAjetzt deleted the fix_user_profile_mod_uninstall_detection branch June 30, 2023 06:04
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