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Make Output Chances Deterministic #2565
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add constructors
improve toString()
add check for previous recipe make XOR use cache getter method
simplify constructors
try to make outputs appear more random initially
rip rollover
make `passesChance()` defualt for override
move cache, machine tier, recipe tier, and boost function into RecipeContext add CalculatedOutput so that chance logic set amounts for overflowing chances fix XOR logic tests because the behavior of XOR was changed slightly
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What
Changes the chanced output logic to be more deterministic instead of purely relying on pseudo-rng.
Adds the ability to use fractions as a chance.
Implementation Details
Chances are made deterministic by caching failed chances when rolling to add to it on the next roll. A role is considered successful if the chance + cached chance exceeds the entry's max chance. The OR chance logic also has the added behavior of succeeding several times if the chance is many times over the max chance.
Cached chances are stored in ARL as a Object2Int map, and is serialized to NBT. If a chanced entry is rolled for the first time, a random number between
[0,entry.getMaxChance())
is returned, acting as an initial offset. The cache is cleared when a new recipe is found and is different from the previous recipe.added extra methods to RecipeBuilder to interpret a string as a fractional chance, allowing for irrational fractions to be used as chances. the fraction is split into numerator and denominator, and then scaled up to the max chance (10,000) to make adding chance boosts easier.
Outcome
death to rng