-
Notifications
You must be signed in to change notification settings - Fork 1
Lip Synchronisation Menu
The currently active microphone. Can not be changed due to a bug in the used Unity Version (got resolved in Unity 2018.3).
Turns on/off the Lip Synchronisation feature that uses the avatar's shapekeys for mouth movment.
Plays your voice back using the system's default Audio playback device. It is spatialized as well so you can talk into a viewers ear if you so desire.
Volume of the avatar's voice. Note that the volume depends on the distance the avatar has to the camera. Setting this too high and moving the camera closer to the avatar may result in the audio getting very loud and distorted!!!
Lower values reduce the delay between spoken word and hearable playback and lip movment. Lowering this value comes with a risk of audio breaking up. In that case increasing it again will usually resolve this again. If it still becomes distorted or really delayed increase the DSP Buffer Size to the next higher value.
How often the application will synchronize the microphone input with the playback and processing. Every time it occurs a slight jump is audible in the voice playback. Higher values should be preferred because of that.
The internal Buffersize for Audio processing used by Unity. Default 0, Low Latency 256, Good Latency 512, Good Performance 1024. Higher values usually produce more audio delay but audio is less likely subject to breaking up as the CPU load decreases.
Toggles the debug Output on or off.