SFX: Support replaying the current BGM when changed #2150
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This makes it so that when the sequence for the "current" BGM is updated/reset, the audio player will replay the BGM to force the sfx override to take over.
Two functions where added, one that performs the replay, and one that checks when to execute it. The randomize/reset buttons for the line item and any change to the dropdown will check if that line item is the current sequence being played, and replay it. The randomizer all/reset all for the BGM world group will also do a replay.
Build Artifacts