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I wonder if you really should only keep this one method and call
Audio_QueueSeqCmd(0x00000000 | curSeqId);
in here.. In the two places where you do callReplayCurrentBGM
you actually do theSEQ_BGM_WORLD
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I do the same BGM_WORLD check, but those two areas are the reset all/randomizer all, that first do a loop to update all the options, then sets the CVARs at the end. So
ReplayCurrentBGM
happens after the loop, and doesn't have the specificseqKey
to pass in.I could move the those BGM_WORLD checks to also be in
ReplayCurrentBgm
, or I could combine the two functions, but that would mean moving the function inside of that loop and having it check on each iteration, which is what I was trying to avoid. (it probably wouldn't have any performance impact, since it only happens on pressing a button)