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/npc mes ""; to mes(""); #2257

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202bbe7
npc/woe-se mes ""; to mes("");
Oct 2, 2018
b04f9af
npc/woe-se mes ; to mes(); ADJUSTMENT.
Oct 3, 2018
6f1f70f
npc/woe-fe mes ; to mes();
Oct 4, 2018
aaa07a8
npc/warps mes ""; to mes("");
Oct 4, 2018
2752767
npc/re mes ""; to mes("");
Oct 4, 2018
4ea983f
npc/quests mes ""; to mes("");
Oct 4, 2018
4e34722
npc/pre-re mes ""; to mes("");
Oct 4, 2018
26d4c9f
npc/other mes ""; to mes("");
Oct 4, 2018
284c22d
npc/merchants mes ""; to mes("");
Oct 4, 2018
6c89ec7
npc/kafras mes ""; to mes("");
Oct 4, 2018
054af72
npc/jobs mes ""; to mes("");
Oct 4, 2018
13bc8be
npc/events mes ""; to mes("");
Oct 4, 2018
cc96d39
npc/custom mes ""; to mes("");
Oct 4, 2018
964fd9b
npc/cities mes ""; to mes("");
Oct 4, 2018
9892874
npc/ mes ""; to mes(""); ADJUSTMENT.
Oct 5, 2018
0fd1d1f
npc/ mes ""; to mes(""); Fixed Errors.
Oct 5, 2018
c3a9280
npc/woe-se mes ""; to mes("");
Oct 2, 2018
65b785a
npc/woe-fe mes ; to mes();
Oct 4, 2018
3ee90a2
npc/warps mes ""; to mes("");
Oct 4, 2018
9a50c99
npc/re mes ""; to mes("");
Oct 4, 2018
7aacf1b
npc/quests mes ""; to mes("");
Oct 4, 2018
286834a
npc/pre-re mes ""; to mes("");
Oct 4, 2018
c6a7649
npc/other mes ""; to mes("");
Oct 4, 2018
ad5c981
npc/merchants mes ""; to mes("");
Oct 4, 2018
b2ee77f
npc/kafras mes ""; to mes("");
Oct 4, 2018
9c79275
npc/jobs mes ""; to mes("");
Oct 4, 2018
a36343e
npc/events mes ""; to mes("");
Oct 4, 2018
9625967
npc/custom mes ""; to mes("");
Oct 4, 2018
5a07ac9
npc/cities mes ""; to mes("");
Oct 4, 2018
10008ac
Merge branch 'stable' of https://github.com/Habilya/Hercules into stable
Oct 6, 2018
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362 changes: 181 additions & 181 deletions npc/cities/alberta.txt

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1,440 changes: 720 additions & 720 deletions npc/cities/aldebaran.txt

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834 changes: 417 additions & 417 deletions npc/cities/amatsu.txt

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350 changes: 175 additions & 175 deletions npc/cities/ayothaya.txt

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604 changes: 302 additions & 302 deletions npc/cities/comodo.txt

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1,460 changes: 730 additions & 730 deletions npc/cities/einbech.txt

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1,286 changes: 643 additions & 643 deletions npc/cities/einbroch.txt

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1,606 changes: 803 additions & 803 deletions npc/cities/geffen.txt

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528 changes: 264 additions & 264 deletions npc/cities/gonryun.txt

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226 changes: 113 additions & 113 deletions npc/cities/hugel.txt
Original file line number Diff line number Diff line change
Expand Up @@ -42,173 +42,173 @@

//== Hugel =================================================
hugel,189,143,5 script Young Man 4_M_HUMAN_01,{
mes "[Young Man]";
mes "Huh. So that giant";
mes "air pouch can make";
mes "people float in midair?";
mes "Would filling my tummy";
mes "with air work the same way?";
mes("[Young Man]");
mes("Huh. So that giant");
mes("air pouch can make");
mes("people float in midair?");
mes("Would filling my tummy");
mes("with air work the same way?");
close;
}

hugel,126,151,3 script Emily 4_F_01,{
mes "[Emily]";
mes "I feel so blessed to";
mes "live in this quant, little";
mes "town. It's so beautiful, and";
mes "everyone here is so nice~";
mes("[Emily]");
mes("I feel so blessed to");
mes("live in this quant, little");
mes("town. It's so beautiful, and");
mes("everyone here is so nice~");
next;
mes "[Emily]";
mes "For some reason, my older";
mes "sister wants to move out of";
mes "Hugel as soon as she can. She";
mes "Says that she's getting creeped";
mes "out by the people that live here.";
mes "Don't you think that sounds weird?";
mes("[Emily]");
mes("For some reason, my older");
mes("sister wants to move out of");
mes("Hugel as soon as she can. She");
mes("Says that she's getting creeped");
mes("out by the people that live here.");
mes("Don't you think that sounds weird?");
close;
}

hugel,86,165,5 script Kayplas 4_M_HUBOY,{
mes "[Kayplas]";
mes "Ooh, I really want to";
mes "have that red bottle.";
mes "I should ask my mom";
mes "to buy me one. It doesn't";
mes "look too expensive, does it?";
mes("[Kayplas]");
mes("Ooh, I really want to");
mes("have that red bottle.");
mes("I should ask my mom");
mes("to buy me one. It doesn't");
mes("look too expensive, does it?");
close;
}

hugel,71,197,3 script Lisa 4_F_01,{
mes "[Lisa]";
mes "Hugel is a pretty";
mes "small, homely village.";
mes "Everyone knows everyone,";
mes "everybody knows what";
mes "everybody else is doing.";
mes "It's so suffocating!";
mes("[Lisa]");
mes("Hugel is a pretty");
mes("small, homely village.");
mes("Everyone knows everyone,");
mes("everybody knows what");
mes("everybody else is doing.");
mes("It's so suffocating!");
next;
mes "[Lisa]";
mes "There's no privacy in";
mes "small towns. Someday,";
mes "I wanna go out and";
mes "live in the big city~";
mes("[Lisa]");
mes("There's no privacy in");
mes("small towns. Someday,");
mes("I wanna go out and");
mes("live in the big city~");
close;
}

hugel,169,112,5 script Old Nikki 4_F_HUGRANMA,{
mes "[Old Nikki]";
mes "You must not be from";
mes "around here. Ah, you're";
mes "an adventurer, right? Do";
mes "you know how I could tell?";
mes("[Old Nikki]");
mes("You must not be from");
mes("around here. Ah, you're");
mes("an adventurer, right? Do");
mes("you know how I could tell?");
next;
mes "[Old Nikki]";
mes "It's because everyone";
mes "who's lived here starts";
mes "to look alike after a while.";
mes "And you certainly don't look";
mes "as old as us. Well, have";
mes "a nice day, adventurer~";
mes("[Old Nikki]");
mes("It's because everyone");
mes("who's lived here starts");
mes("to look alike after a while.");
mes("And you certainly don't look");
mes("as old as us. Well, have");
mes("a nice day, adventurer~");
close;
}

hugel,175,115,5 script Marius 4_M_HUGRANFA,{
mes "[Marius]";
mes "Yes, I'm an old man, but";
mes "I can lick a whippersnapper";
mes "like you any day of the week!";
mes "You know, Hugel's got a longer";
mes "life expectancy than all the other towns. You wanna know why?";
mes("[Marius]");
mes("Yes, I'm an old man, but");
mes("I can lick a whippersnapper");
mes("like you any day of the week!");
mes("You know, Hugel's got a longer");
mes("life expectancy than all the other towns. You wanna know why?");
next;
mes "[Marius]";
mes "It's because the old";
mes "coots in this town refuse";
mes "to just lay down and die!";
mes "Now, c'mon! Lemme show";
mes "you how strong I am! Let's";
mes "wrestle or something, kid~";
mes("[Marius]");
mes("It's because the old");
mes("coots in this town refuse");
mes("to just lay down and die!");
mes("Now, c'mon! Lemme show");
mes("you how strong I am! Let's");
mes("wrestle or something, kid~");
close;
}

//== Inside Hugel ==========================================
hu_in01,111,386,4 script Chris 4_M_04,{
mes "[Chris]";
mes "You know, the people don't";
mes "fight harmful monsters, they";
mes "just protect themselves by";
mes "equipping armor. That's";
mes "just the way they are.";
mes("[Chris]");
mes("You know, the people don't");
mes("fight harmful monsters, they");
mes("just protect themselves by");
mes("equipping armor. That's");
mes("just the way they are.");
next;
mes "[Chris]";
mes "If you want to buy";
mes "some nicer armors,";
mes "then I suggest buying";
mes "some in a bigger city.";
mes("[Chris]");
mes("If you want to buy");
mes("some nicer armors,");
mes("then I suggest buying");
mes("some in a bigger city.");
close;
}

hu_in01,23,311,4 script Party Supplies Shop 4_M_HUMAN_01,{
mes "[Shopkeeper]";
mes "Welcome to the party supplies";
mes "shop!";
mes "Why don't you enjoy some";
mes "spectacular fireworks with your";
mes "friends?";
mes "We can provide you with 5 of them";
mes "at 500 zeny.";
mes("[Shopkeeper]");
mes("Welcome to the party supplies");
mes("shop!");
mes("Why don't you enjoy some");
mes("spectacular fireworks with your");
mes("friends?");
mes("We can provide you with 5 of them");
mes("at 500 zeny.");
next;
switch (select("Buy", "Cancel")) {
case 1:
if (Zeny < 500) {
mes "[Shopkeeper]";
mes "I am sorry, but you don't have";
mes "enough money~";
mes("[Shopkeeper]");
mes("I am sorry, but you don't have");
mes("enough money~");
close;
}
Zeny -= 500;
getitem Fire_Cracker,5; // Fire_Cracker
mes "[Shopkeeper]";
mes "Here you go!";
mes "Have fun with them!";
mes("[Shopkeeper]");
mes("Here you go!");
mes("Have fun with them!");
close;
case 2:
mes "[Shopkeeper]";
mes "Thank you, please come again.";
mes("[Shopkeeper]");
mes("Thank you, please come again.");
close;
}
}

hu_in01,18,94,0 script A Part-Timer#1 1_M_03,{
mes "[Luda]";
mes "Welcome to the";
mes "Shrine Expedition Office.";
mes "I'm Luda, a part-time";
mes "assistant. My job is to";
mes "keep this office neat and";
mes "clean, but look at this place!";
mes("[Luda]");
mes("Welcome to the");
mes("Shrine Expedition Office.");
mes("I'm Luda, a part-time");
mes("assistant. My job is to");
mes("keep this office neat and");
mes("clean, but look at this place!");
next;
mes "[Luda]";
mes "Still, I think I can";
mes "handle this difficult task~";
mes "This room is the office for";
mes "the Schwaltzvalt Republic team,";
mes "and the other is for the Rune-";
mes "Midgarts Kingdom team.";
mes("[Luda]");
mes("Still, I think I can");
mes("handle this difficult task~");
mes("This room is the office for");
mes("the Schwaltzvalt Republic team,");
mes("and the other is for the Rune-");
mes("Midgarts Kingdom team.");
next;
mes "[Luda]";
mes "I have to clean both rooms,";
mes "so they keep me pretty busy.";
mes "Why don't you volunteer for";
mes "their expedition? I know they";
mes "can't really pay you, but it's";
mes "a great chance to explore~";
mes("[Luda]");
mes("I have to clean both rooms,");
mes("so they keep me pretty busy.");
mes("Why don't you volunteer for");
mes("their expedition? I know they");
mes("can't really pay you, but it's");
mes("a great chance to explore~");
close;
}

hu_in01,26,77,4 script A Part-Timer#2 1_M_04,{
mes "^3355FFThis part-timer is";
mes "completely engrossed";
mes "in his task of organizing";
mes "files and books.^000000";
mes("^3355FFThis part-timer is");
mes("completely engrossed");
mes("in his task of organizing");
mes("files and books.^000000");
close;
}
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