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Haru edited this page Oct 19, 2016 · 1 revision

Get a random mob ID

 int mob_get_random_id(int type, int flag, int lv)
 mob_get_random_id(type, flag, lv)
  • type = Where to take the mob ID
    • 0 = dead branch list
    • 1 = poring list
    • 2 = bloody branch list
  • flag:
    • &1 = Apply success chance on the list (otherwise, its totally random)
    • &2 = Apply level check
    • &4 = Mob cant be mode BOSS
    • &8 = Mob must earn EXP
  • lv = Mob Level to be checked
Category:Source_Functions
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