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[Exp]: ULWGL support #3480
[Exp]: ULWGL support #3480
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…uncher into ulwgl
…uncher into ulwgl
useful for use cases where we want to make sure that data won't be removed when offline etc.. in case of ULWGL we invalidate entries that are null
Heroic now requires only |
…uncher into ulwgl
I tried this with a currently installed Epic Games Store game and got could not load ntdll.so (proton-ge-custom). It works fine without the ulwgl patches tho'. So it's something with the ulwgl launch causing this. |
How do I check if I'm using ULWGL? I put the script in the right folder and tried to launch the game with Proton GE 9.1 and I got no error. But from the log I cannot get any info on using the tool or not. |
You see it if you start heroic from the shell, when you start a game it should say something about ULWGL in the shell output. |
I've checked but I got no information. It should work in mainline or I need some branch version of heroic? |
You have to build this PR yourself, right now it got conflicts with master so best is that you wait until it's merged. |
Closing this one since #3724 is a continuation of this |
Experimental feature with ULWGL support. The feature is enabled by default.
Requires user to manually put
ULWGL-launcher
as$XDG_CONFIG_HOME/heroic/tools/runtimes/ulwgl
.This may as well be a symlink
e.g
Use the following Checklist if you have changed something on the Backend or Frontend: