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Combat
Aimbot automatically moves your crosshair towards a targeted entity. Not to be confused with BowAimbot.
Setting | Options | Description |
---|---|---|
Walls | on/off |
Targets entities through walls |
Safe | on/off |
Targets aura when you respawn |
Teammates | on/off |
Targets teammates |
Invisible | on/off |
Targets invisible players |
Sleeping | on/off |
Targets sleeping players |
Friends | on/off |
Targets players on your friends list |
Player | on/off |
Targets players |
Hostile | on/off |
Targets hostile mobs |
Passive | on/off |
Targets passive mobs |
Range | 2.0-6.0 |
Maximum distance from an entity to the player for ignite to target it (default: 4.25) |
FOV | 10-360.0 |
How close an entity has to be to the crosshair to be targeted (default 360) |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | key |
The key to toggle Aimbot |
Auto Armor will automatically equip armor in your inventory.
Setting | Options | Description |
---|---|---|
Delay | 0-1000 |
Armor equip delay (in ticks, seconds??) Default: 0 |
Auto Replace | on/off |
Whether or not to replace current armor with better armor |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | <key> |
The key to toggle Auto Armor |
Prevents targeting bots
Setting | Options | Description |
---|---|---|
Mode | AAC/Hypixel/Packet |
The Anti-Cheat type |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | <key> |
The key to toggle Anti Bot |
Automatically clicks for you
Setting | Options | Description |
---|---|---|
Sword | on/off |
Only Auto-click while holding a sword |
Jitter | on/off |
Simulates jitter-clicking |
Hold | on/off |
Mouse must be held down for auto-clicking to happen |
Item Use | on/off |
Allows Auto-Click to work while using an item |
Hit Delay | on/off |
Use 1.9 style attack delay |
TPS Sync | on/off |
Sync the hit delay with the server TPS |
TriggerBot | on/off |
AutoClick when looking at enemies |
Keybind | <key> |
The key to toggle Autoclicker |
Automatically put T.O.U.s in your offhand
Setting | Options | Description |
---|---|---|
Counter | on/off |
Show number of totems in your module list |
Smart | on/off |
Equip totem when at risk of death (buggy) |
Visible | on/off |
Show in HUD array list when enabled |
Keybind | <key> |
Key to activate Auto Totem |
Automatically sets the best weapon to your hand when you attack an entity
Setting | Options | Description |
---|---|---|
Visible | on/off |
Show in HUD array list when enabled |
Keybind | <key> |
Key to activate Auto Totem |
Aims at target entity with a bow
Setting | Options | Description |
---|---|---|
Teammates | on/off |
Targets teammates |
Invisible | on/off |
Targets invisible players |
Sleeping | on/off |
Targets sleeping players |
Friends | on/off |
Targets players on your friends list |
Player | ``on/off` | Targets players |
Hostile | on/off |
Targets hostile mobs |
Passive | on/off |
Targets passive mobs |
FOV | 10-360.0 |
How close an entity has to be to the crosshair to be targeted (default: 360) |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | <key> |
The key to toggle Aimbot |
Increases the chance of critical hits
Setting | Options | Description |
---|---|---|
mode | Packet/Jump/mini Jump |
Packet sends the critical packet to the server to trick it into believing you, Jump makes you jump whenever you attack to naturally get a critical and Mini jump makes you only jump part of a block to get the same effect (default: Packet ) |
Particles | on/off |
toggles if it renders the critical particles or not |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | <key> |
The key to toggle Aimbot |
Automatically destroys (and/or places them before) End Crystals next to the player (crystal PvP).
Setting | Options | Description |
---|---|---|
APS | 5-20 |
Amount of attacks inflicted each second (default: 12 ) |
Placement | on/off |
Enables switching to, placing and subsequently destroying Crystals automatically when a target is in range |
Range | 2-6 |
Distance targets will be attacked from (default: 4.5) |
FOV | 10-360 |
'Field of View' (angle) that entities must be in to be targeted. (eg. 180 and entities behind the player will not be targeted) (def: 360 ) |
Suicide | Avoid/Place/Commit |
How Crystals that could kill you will be handled, Avoid will not do anything that could kill you, Place will place dangerous Crystals but not explode them, Commit will place and destroy Crystals that can kill you. |
Draw Outline | colors |
Place color determines the color shown as wireframe around block a Crystal will be placed on. Trigger color determines color of Crystals that will be set off. |
Anti Weakness | on/off |
Uses sword to set off Crystals if the player has the "weakness" debuff |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | <key> |
The key to toggle Crystal Aura |
HitBox increases the size of the hitbox of all entities
Setting | Options | Description |
---|---|---|
Debug Boxes | on/off |
Shows the expanded hitboxes with the F3 + B debug command |
Size Increase |
-1 -+1
|
The amount to increase the size of the hitbox by (seperate toggle/slider for passives, hostiles and players) |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | <key> |
The key to toggle HitBox |
Uses baritone pathing to track and follow entities automatically, best with Killaura.
Setting | Options | Description |
---|---|---|
Teammates | on/off |
Targets teammates |
Invisible | on/off |
Targets invisible entities |
Sleeping | on/off |
Targets sleeping entities |
Friends | on/off |
Targets players tagged as friends |
Player | on/off |
Targets players |
Hostile | on/off |
Targets hostile entities |
Passive | on/off |
Targets passive entities |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | <key> |
Set a key to toggle Hunt |
Auto-attacks entities withing melee range.
Setting | Options | Description |
---|---|---|
Mode |
Single /Switch /Multi /Tick /Delay
|
Mode the KA operates in. Single just spams fast, single attacks to a single close entity (APS). Switch will switch between mutliple entities, if there is more than one in range(also APS, has extra drop down menu option Switch Timer to change frequency of target switching). Multi will attack multiple entities in range at the same time (still APS). Tick synchronizes hits with the tickrate. Delay uses 1.9+ combat functionality and swings at the perfect time for maximum damage. |
Priority |
Distance/ Smart/ Health/ Crosshair` |
Decides how targets are prioritized when within range (four choices). Distance will prioritize the closest target. Health will prioritize the target with the lowest HP. Crosshair prioritizes the entity closest to the crosshair. Smart picks the most practical target. |
Walls | on/off |
Enables attacking entities through walls |
RayTrace | on/off |
Ray Traces to the entity to see if they collide |
Immune | on/off |
Checks if the target is immune to damage |
TPS Sync | on/off |
Synchronizes hit delay with TPS of the server |
Block | on/off |
Automatically blocks between swings to reduce damage taken |
Safe | on/off |
Automatically disables KA when you respawn |
NoSwing | on/off |
Disables hand/sword swing-animation client side |
Lock View | on/off |
Syncs client-side view angle to the server angle. Can help with certain anticheat. |
Teammates | on/off |
Targets teammates |
Invisible | on/off |
Targets invisible entities |
Sleeping | on/off |
Targets sleeping entities |
Friends | on/off |
Targets friend tagged entities |
Player | on/off |
Targets players |
Hostile | on/off |
Targets hostile entities |
Passive | on/off |
Targets passive entities |
APS | 1-20 |
Attacks inflicted each second in APS modes (default: 12 ) |
APS Deviation | 0.0-5.0 |
Adds deviation to the base APS (default: 0 ) |
Range | 2-6 |
Distance targets will be attacked from (default: 4.5 ) |
FOV | 10-360 |
'Field of View' (angle) that entities must be in to be targeted. (eg. 180 and entities behind the player will not be targeted;default: 360 ) |
Random Yaw | 0.0-30.0 |
Random yaw value added onto the regular angles (default: 0 ) |
Random Pitch | 0.0-30.0 |
Random pitch value added onto the regular angles (default: 0 ) |
Alive Ticks | 0-180 |
Sets value for how many ticks an entity has to be alive for ( after spawning, not being in melee-range) until it gets targetable by KA. (default: 0 ) |
Hit Chance | 0-1 |
Sets the chance of swings being successfully hit (as a decimal) (default: 1 ) |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | <key> |
Set a key to toggle KA |
Swaps to a potion in your hotbar and throws it.
Setting | Options | Description |
---|---|---|
Speed | 30-100 |
The speed at which items are swapped (default: 50 ) |
Random | 0-40 |
Random value added to switch delay (default: 0 ) |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | <key> |
Set a key to toggle Pot |
More "legit" form of Aimbot, making crosshair travel to target less snappy and instant.
Setting | Options | Description |
---|---|---|
Teammates | on/off |
Whether or not to target teammates |
Safe | on/off |
Automatically disables SA when you respawn |
Invisible | on/off |
Targets invisible entities |
Sleeping | on/off |
Targets sleeping entities |
Friends | on/off |
Targets friend tagged entities |
Player | on/off |
Targets players |
Hostile | on/off |
Targets hostile entities |
Passive | on/off |
Targets passive entities |
SideButton | on/off |
Only activates when mouse's side button is held down |
Range | 2-8 |
Range at which SA starts aiming at (default: 5 ) |
FOV | 0-360 |
"Field of view" in which SA will start aiming at entities (default: 125 ) |
Random speed | 0-1000 |
slider |
Width Random | 0.1-2 |
Values >1 will aim outside the hitbox, the higher the value the less legit it looks. (default: 1.25 ) |
Height Random | 0.1-2 |
Values >1 will aim outside the hitbox, the higher the value the less legit it looks. (default: 2.0 ) |
Speed | 0.75-1.75 |
Speed at which the crosshair moves onto targets (default: 1.5 ) |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | <key> |
Set a key to toggle SA |
Swaps to a Soup in the hotbar and drinks it.
Setting | Options | Description |
---|---|---|
Health | 1-10 |
Health required for soup to be enableable (default: 8 ) |
Speed | 30-100 |
The speed at which items are swapped (default: 60 ) |
Random | 0-40 |
Random value added to switch delay (default: 20 ) |
Visible | on/off |
Show in the HUD array list when enabled |
Keybind | <key> |
Key |
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