Skip to content

Attributes iCollide

Ingo Clemens edited this page Aug 14, 2019 · 2 revisions

Bulge

Controls the amount of bulging when the collision happens.

Radius

Defines the distance the bulging effect affects the mesh from the point of collision.

Offset

Offsets the collision surface.

MaxRange

The maximum distance the deformer searches for collision surfaces.

IntersectionRange

The distance in world units for the maximum allowed intersection. Keep small if the mesh is in enclosed spaces.

Use Ground

Adds a simple ground collision to the mesh. The ground collision effect is calculated before the collision with other collider objects.

Ground Height

Defines the height of the virtual ground plane for the ground collision.

Mode

With mode set to Relax the mesh will go back to it's original shape after the collision. When set to Trace the deformation will be kept even the surface doesn't collide anymore.

Use Start Frame

Defines if the deformation is reset in Trace mode when the current time equals the Start Frame attribute.

Start Frame

The frame on which the deformation is reset in Trace mode.

Bulge Shape

Defines the shape of the deformed mesh in the bulging areas.

Collision Noise

Optionally adds a simple randomness to the deformed vertices of the mesh. Different Seed values produce a different offset to the vertices.

Use Colors

Applies vertex coloring to the vertices of the deformed mesh.

Result

Defines if the mesh is deformed and colored or only gets the color applied based on the deformation attributes.

Color Mode

Defines the source for the color effect. The options are Displacement, Bulge and Radius.

Max Displacement

Defines the upper boundary when mapping the displacement to the color gradient. This controls how the color from the color ramp is distributed amongst the displaced vertices.

Scale Factor

This is a multiplier for the for the Max Displacement reference value. This can be useful when working with deformations at a small scale.

Smooth

Averages the color of neighbouring vertices.

Default Color

Defines the color for all vertices that are not affected be any collision.

Color Gain

A multiplier for the color effect.